mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Add usage of indeterminate checkboxes to editor
This commit is contained in:
@@ -390,7 +390,7 @@
|
||||
<argument index="0" name="column" type="int" />
|
||||
<argument index="1" name="emit_signal" type="bool" default="true" />
|
||||
<description>
|
||||
Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is set to false, then [signal Tree.check_propagated_to_item] will not be emitted.
|
||||
Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is [code]false[/code], then [signal Tree.check_propagated_to_item] will not be emitted.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_child">
|
||||
|
||||
Reference in New Issue
Block a user