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Rename Transform2D "elements" to "columns"
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@@ -101,9 +101,9 @@ void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) {
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for (int i = 0; i < len / 3; i++) {
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Transform2D t;
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t.elements[0] = r[i * 3 + 0];
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t.elements[1] = r[i * 3 + 1];
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t.elements[2] = r[i * 3 + 2];
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t.columns[0] = r[i * 3 + 0];
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t.columns[1] = r[i * 3 + 1];
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t.columns[2] = r[i * 3 + 2];
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set_instance_transform_2d(i, t);
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}
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@@ -125,9 +125,9 @@ Vector<Vector2> MultiMesh::_get_transform_2d_array() const {
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for (int i = 0; i < instance_count; i++) {
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Transform2D t = get_instance_transform_2d(i);
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w[i * 3 + 0] = t.elements[0];
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w[i * 3 + 1] = t.elements[1];
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w[i * 3 + 2] = t.elements[2];
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w[i * 3 + 0] = t.columns[0];
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w[i * 3 + 1] = t.columns[1];
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w[i * 3 + 2] = t.columns[2];
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}
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return xforms;
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