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Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
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@@ -11,7 +11,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.12, 0.12, 0.13, 1)">
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<member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.2, 0.169, 0.133, 1)">
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Color of the ground at the bottom. Blends with [member ground_horizon_color].
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</member>
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<member name="ground_curve" type="float" setter="set_ground_curve" getter="get_ground_curve" default="0.02">
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@@ -20,25 +20,25 @@
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<member name="ground_energy" type="float" setter="set_ground_energy" getter="get_ground_energy" default="1.0">
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Amount of energy contribution from the ground.
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</member>
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<member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color" default="Color(0.37, 0.33, 0.31, 1)">
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<member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color" default="Color(0.6463, 0.6558, 0.6708, 1)">
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Color of the ground at the horizon. Blends with [member ground_bottom_color].
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</member>
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<member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve" default="0.09">
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<member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve" default="0.15">
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How quickly the [member sky_horizon_color] fades into the [member sky_top_color].
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</member>
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<member name="sky_energy" type="float" setter="set_sky_energy" getter="get_sky_energy" default="1.0">
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Amount of energy contribution from the sky.
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</member>
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<member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color" default="Color(0.55, 0.69, 0.81, 1)">
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<member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color" default="Color(0.6463, 0.6558, 0.6708, 1)">
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Color of the sky at the horizon. Blends with [member sky_top_color].
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</member>
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<member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color" default="Color(0.35, 0.46, 0.71, 1)">
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<member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color" default="Color(0.385, 0.454, 0.55, 1)">
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Color of the sky at the top. Blends with [member sky_horizon_color].
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</member>
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<member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="100.0">
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<member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="30.0">
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Distance from center of sun where it fades out completely.
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</member>
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<member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.05">
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<member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.15">
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How quickly the sun fades away between the edge of the sun disk and [member sun_angle_max].
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</member>
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</members>
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