Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization

This commit is contained in:
Ricardo Subtil
2024-04-30 21:13:10 +01:00
parent bdf625bd54
commit b77aa473a1
34 changed files with 484 additions and 96 deletions

View File

@@ -182,23 +182,9 @@ void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
godot_js_input_vibrate_handheld(p_duration_ms);
}
String OS_Web::get_user_data_dir() const {
String OS_Web::get_user_data_dir(const String &p_user_dir) const {
String userfs = "/userfs";
String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
if (!appname.is_empty()) {
bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
if (custom_dir.is_empty()) {
custom_dir = appname;
}
return userfs.path_join(custom_dir).replace("\\", "/");
} else {
return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/");
}
}
return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]");
return userfs.path_join(p_user_dir).replace("\\", "/");
}
String OS_Web::get_cache_path() const {