Rename Navigation's neighbor_dist to neightbor_distance

NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
This commit is contained in:
Micky
2022-08-13 12:26:13 +02:00
parent f2a6168414
commit b62d06fbed
16 changed files with 40 additions and 40 deletions

View File

@@ -72,10 +72,10 @@
Sets the maximum speed of the agent. Must be positive.
</description>
</method>
<method name="agent_set_neighbor_dist" qualifiers="const">
<method name="agent_set_neighbor_distance" qualifiers="const">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="dist" type="float" />
<param index="1" name="distance" type="float" />
<description>
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>