Merge pull request #107167 from Mickeon/actually-use-script-export-mode-what-the-hell

Use ScriptExportMode enum in EditorExportPreset
This commit is contained in:
Rémi Verschelde
2025-12-03 09:49:27 +01:00
8 changed files with 66 additions and 11 deletions

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@@ -78,8 +78,8 @@ Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
static constexpr int DEFAULT_SCRIPT_MODE = EditorExportPreset::MODE_SCRIPT_BINARY_TOKENS_COMPRESSED;
int script_mode = DEFAULT_SCRIPT_MODE;
static constexpr EditorExportPreset::ScriptExportMode DEFAULT_SCRIPT_MODE = EditorExportPreset::MODE_SCRIPT_BINARY_TOKENS_COMPRESSED;
EditorExportPreset::ScriptExportMode script_mode = DEFAULT_SCRIPT_MODE;
protected:
virtual void _export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) override {