Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -37,7 +37,6 @@
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
state["position"] = get_position();
state["rotation"] = get_rotation();
@@ -47,7 +46,6 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
@@ -124,7 +122,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
#endif
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
@@ -132,7 +129,6 @@ void Node2D::_update_xform_values() {
}
void Node2D::_update_transform() {
_mat.set_rotation_and_scale(angle, _scale);
_mat.elements[2] = pos;
@@ -145,7 +141,6 @@ void Node2D::_update_transform() {
}
void Node2D::set_position(const Point2 &p_pos) {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
pos = p_pos;
@@ -154,7 +149,6 @@ void Node2D::set_position(const Point2 &p_pos) {
}
void Node2D::set_rotation(float p_radians) {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
angle = p_radians;
@@ -164,12 +158,10 @@ void Node2D::set_rotation(float p_radians) {
}
void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
_scale = p_scale;
@@ -183,7 +175,6 @@ void Node2D::set_scale(const Size2 &p_scale) {
}
Point2 Node2D::get_position() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
return pos;
@@ -197,7 +188,6 @@ float Node2D::get_rotation() const {
}
float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
@@ -209,32 +199,26 @@ Size2 Node2D::get_scale() const {
}
Transform2D Node2D::get_transform() const {
return _mat;
}
void Node2D::rotate(float p_radians) {
set_rotation(get_rotation() + p_radians);
}
void Node2D::translate(const Vector2 &p_amount) {
set_position(get_position() + p_amount);
}
void Node2D::global_translate(const Vector2 &p_amount) {
set_global_position(get_global_position() + p_amount);
}
void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
void Node2D::move_x(float p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled)
@@ -243,7 +227,6 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
}
void Node2D::move_y(float p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled)
@@ -252,12 +235,10 @@ void Node2D::move_y(float p_delta, bool p_scaled) {
}
Point2 Node2D::get_global_position() const {
return get_global_transform().get_origin();
}
void Node2D::set_global_position(const Point2 &p_pos) {
Transform2D inv;
CanvasItem *pi = get_parent_item();
if (pi) {
@@ -269,12 +250,10 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
float Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
void Node2D::set_global_rotation(float p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
const float parent_global_rot = pi->get_global_transform().get_rotation();
@@ -285,22 +264,18 @@ void Node2D::set_global_rotation(float p_radians) {
}
float Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
void Node2D::set_global_rotation_degrees(float p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2 &p_scale) {
CanvasItem *pi = get_parent_item();
if (pi) {
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
@@ -311,7 +286,6 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
}
void Node2D::set_transform(const Transform2D &p_transform) {
_mat = p_transform;
_xform_dirty = true;
@@ -324,7 +298,6 @@ void Node2D::set_transform(const Transform2D &p_transform) {
}
void Node2D::set_global_transform(const Transform2D &p_transform) {
CanvasItem *pi = get_parent_item();
if (pi)
set_transform(pi->get_global_transform().affine_inverse() * p_transform);
@@ -333,7 +306,6 @@ void Node2D::set_global_transform(const Transform2D &p_transform) {
}
void Node2D::set_z_index(int p_z) {
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN);
ERR_FAIL_COND(p_z > VS::CANVAS_ITEM_Z_MAX);
z_index = p_z;
@@ -342,7 +314,6 @@ void Node2D::set_z_index(int p_z) {
}
void Node2D::set_z_as_relative(bool p_enabled) {
if (z_relative == p_enabled)
return;
z_relative = p_enabled;
@@ -350,17 +321,14 @@ void Node2D::set_z_as_relative(bool p_enabled) {
}
bool Node2D::is_z_relative() const {
return z_relative;
}
int Node2D::get_z_index() const {
return z_index;
}
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
if (p_parent == this)
return Transform2D();
@@ -374,27 +342,22 @@ Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const
}
void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
float Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
return get_global_transform().affine_inverse().xform(p_global);
}
Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
@@ -457,7 +420,6 @@ void Node2D::_bind_methods() {
}
Node2D::Node2D() {
angle = 0;
_scale = Vector2(1, 1);
_xform_dirty = false;