Consistently use normal_map

This commit is contained in:
Marcel Admiraal
2020-12-23 09:34:26 +00:00
parent 6cebb8c117
commit b4a190e0bc
28 changed files with 102 additions and 102 deletions

View File

@@ -46,7 +46,7 @@
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
</constants>