Merge pull request #81219 from akien-mga/vulkan-sdk-1.3.261.1

vulkan: Update all components to Vulkan SDK 1.3.261.1
This commit is contained in:
Rémi Verschelde
2023-09-26 08:18:23 +02:00
125 changed files with 40349 additions and 21884 deletions

View File

@@ -12,6 +12,8 @@ thirdparty_obj = []
if env["builtin_glslang"]:
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/glslang_tab.cpp",
@@ -40,8 +42,7 @@ if env["builtin_glslang"]:
"glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/Versions.cpp",
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/ResourceLimits/ResourceLimits.cpp",
"OGLCompilersDLL/InitializeDll.cpp",
"SPIRV/disassemble.cpp",
"SPIRV/doc.cpp",

View File

@@ -1,156 +0,0 @@
/**************************************************************************/
/* glslang_resource_limits.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GLSLANG_RESOURCE_LIMITS_H
#define GLSLANG_RESOURCE_LIMITS_H
#include <glslang/Include/ResourceLimits.h>
// Synchronized with upstream glslang/StandAlone/ResourceLimits.cpp which is not
// part of the public API.
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxMeshOutputVerticesEXT = */ 256,
/* .maxMeshOutputPrimitivesEXT = */ 256,
/* .maxMeshWorkGroupSizeX_EXT = */ 128,
/* .maxMeshWorkGroupSizeY_EXT = */ 128,
/* .maxMeshWorkGroupSizeZ_EXT = */ 128,
/* .maxTaskWorkGroupSizeX_EXT = */ 128,
/* .maxTaskWorkGroupSizeY_EXT = */ 128,
/* .maxTaskWorkGroupSizeZ_EXT = */ 128,
/* .maxMeshViewCountEXT = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}
};
#endif // GLSLANG_RESOURCE_LIMITS_H

View File

@@ -30,12 +30,11 @@
#include "register_types.h"
#include "glslang_resource_limits.h"
#include "core/config/engine.h"
#include "servers/rendering/rendering_device.h"
#include <glslang/Include/Types.h>
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/SPIRV/GlslangToSpv.h>
@@ -133,7 +132,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
const int DefaultVersion = 100;
//parse
if (!shader.parse(&DefaultTBuiltInResource, DefaultVersion, false, messages)) {
if (!shader.parse(GetDefaultResources(), DefaultVersion, false, messages)) {
if (r_error) {
(*r_error) = "Failed parse:\n";
(*r_error) += shader.getInfoLog();