Documentation: Unify deprecations

This commit is contained in:
Danil Alexeev
2023-06-06 11:27:29 +03:00
parent e7d2e49688
commit b433020aa6
12 changed files with 23 additions and 18 deletions

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@@ -8,7 +8,8 @@
The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
[b]Warning:[/b] AnimatedTexture is deprecated, and might be removed in a future release. Its current implementation is not efficient for the modern renderers.
[b]Warning:[/b] The current implementation is not efficient for the modern renderers.
[i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
</description>
<tutorials>
</tutorials>