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Documentation: Unify deprecations
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The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
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[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
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[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
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[b]Warning:[/b] AnimatedTexture is deprecated, and might be removed in a future release. Its current implementation is not efficient for the modern renderers.
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[b]Warning:[/b] The current implementation is not efficient for the modern renderers.
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[i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
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</description>
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<tutorials>
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</tutorials>
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