Miscellaneous cleanup for the Android codebase:

- update gradle plugins versions
- add formatting rules for AndroidManifest and gradle build files
- cleanup java_godot_lib_jni

Note: logic was mostly moved around and no new logic/functionality was added.
This commit is contained in:
fhuya
2020-03-04 09:21:59 -08:00
parent 080b5df625
commit b38283a6b7
13 changed files with 1156 additions and 1013 deletions

View File

@@ -80,33 +80,33 @@ android {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = [
'src'
'src'
//DIR_SRC_BEGIN
//DIR_SRC_END
]
res.srcDirs = [
'res'
'res'
//DIR_RES_BEGIN
//DIR_RES_END
]
aidl.srcDirs = [
'aidl'
'aidl'
//DIR_AIDL_BEGIN
//DIR_AIDL_END
]
assets.srcDirs = [
'assets'
'assets'
//DIR_ASSETS_BEGIN
//DIR_ASSETS_END
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
'libs/debug'
//DIR_JNI_DEBUG_BEGIN
//DIR_JNI_DEBUG_END
]
release.jniLibs.srcDirs = [
'libs/release'
'libs/release'
//DIR_JNI_RELEASE_BEGIN
//DIR_JNI_RELEASE_END
]

View File

@@ -1,24 +1,24 @@
ext.versions = [
androidGradlePlugin : '3.4.2',
compileSdk : 28,
minSdk : 18,
targetSdk : 28,
buildTools : '28.0.3',
supportCoreUtils : '28.0.0'
androidGradlePlugin: '3.6.0',
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
buildTools : '29.0.1',
supportCoreUtils : '28.0.0'
]
ext.libraries = [
androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin",
supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils"
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils"
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
}