Adds UVFunc for panning/scaling on UV's to VisualShader's.

This commit is contained in:
Yuri Roubinsky
2021-06-05 15:53:53 +03:00
parent 34fc33d192
commit b2d2822a39
8 changed files with 274 additions and 0 deletions

View File

@@ -9,6 +9,13 @@
<link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
</tutorials>
<methods>
<method name="clear_default_input_values">
<return type="void">
</return>
<description>
Clears the default input ports value.
</description>
</method>
<method name="get_default_input_values" qualifiers="const">
<return type="Array">
</return>
@@ -25,6 +32,15 @@
Returns the default value of the input [code]port[/code].
</description>
</method>
<method name="remove_input_port_default_value">
<return type="void">
</return>
<argument index="0" name="port" type="int">
</argument>
<description>
Removes the default value of the input [code]port[/code].
</description>
</method>
<method name="set_default_input_values">
<return type="void">
</return>