Overhaul the top sections of the class reference (Core classes)

(cherry picked from commit 04562662d3)
This commit is contained in:
VolTer
2023-04-28 01:35:33 +02:00
committed by Yuri Sizov
parent 2792b520a7
commit b118d89eed
81 changed files with 196 additions and 234 deletions

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Node" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for all [i]scene[/i] objects.
Base class for all scene objects.
</brief_description>
<description>
Nodes are Godot's building blocks. They can be assigned as the child of another node, resulting in a tree arrangement. A given node can contain any number of nodes as children with the requirement that all siblings (direct children of a node) should have unique names.