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Renaming all ARVR nodes to XR
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@@ -9,7 +9,7 @@
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<methods>
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</methods>
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<members>
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<member name="arvr" type="bool" setter="set_use_arvr" getter="is_using_arvr" default="false">
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<member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
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If [code]true[/code], the sub-viewport will be used in AR/VR process.
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</member>
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<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
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