mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b)
This commit is contained in:
committed by
Rémi Verschelde
parent
349f25429b
commit
af891cebe4
@@ -4,9 +4,10 @@
|
||||
High-level multiplayer API.
|
||||
</brief_description>
|
||||
<description>
|
||||
This class implements most of the logic behind the high-level multiplayer API.
|
||||
This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
|
||||
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
|
||||
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
|
||||
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
||||
Reference in New Issue
Block a user