Use SceneStringName in more places

This commit is contained in:
A Thousand Ships
2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
41 changed files with 69 additions and 69 deletions

View File

@@ -1245,10 +1245,10 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) {
if (invalid_path) {
export_project->get_ok_button()->set_disabled(true);
export_project->get_line_edit()->disconnect("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted));
export_project->get_line_edit()->disconnect(SceneStringName(text_submitted), callable_mp(export_project, &EditorFileDialog::_file_submitted));
} else {
export_project->get_ok_button()->set_disabled(false);
export_project->get_line_edit()->connect("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted));
export_project->get_line_edit()->connect(SceneStringName(text_submitted), callable_mp(export_project, &EditorFileDialog::_file_submitted));
}
}
@@ -1281,9 +1281,9 @@ void ProjectExportDialog::_export_project() {
// with _validate_export_path.
// FIXME: This is a hack, we should instead change EditorFileDialog to allow
// disabling validation by the "text_submitted" signal.
if (!export_project->get_line_edit()->is_connected("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted))) {
if (!export_project->get_line_edit()->is_connected(SceneStringName(text_submitted), callable_mp(export_project, &EditorFileDialog::_file_submitted))) {
export_project->get_ok_button()->set_disabled(false);
export_project->get_line_edit()->connect("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted));
export_project->get_line_edit()->connect(SceneStringName(text_submitted), callable_mp(export_project, &EditorFileDialog::_file_submitted));
}
export_project->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);