Hide Control focus when given via mouse input

This commit is contained in:
Michael Alexsander
2025-09-03 20:39:18 -03:00
parent 2753d333f6
commit aeb3a45c97
53 changed files with 229 additions and 105 deletions

View File

@@ -1177,6 +1177,9 @@
<member name="filesystem/import/fbx2gltf/enabled.web" type="bool" setter="" getter="" default="false">
Override for [member filesystem/import/fbx2gltf/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
</member>
<member name="gui/common/always_show_focus_state" type="bool" setter="" getter="" default="false">
If [code]true[/code], [Control]s will always show if they're focused, even if said focus was gained via mouse/touch input.
</member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>