Rename remaining "Spatial" in Plugins to "Node3D"

For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
This commit is contained in:
Micky
2022-09-08 18:38:33 +02:00
parent e5aa5eb806
commit ae5771e1b1
20 changed files with 161 additions and 153 deletions

View File

@@ -241,7 +241,7 @@ protected:
void _notification(int p_what);
public:
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const override { return "GridMap"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;