mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Update docs
[ci skip]
This commit is contained in:
@@ -37,18 +37,6 @@
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_angular_velocity" qualifiers="const">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_center_of_mass" qualifiers="const">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_contact_collider" qualifiers="const">
|
||||
<return type="RID">
|
||||
</return>
|
||||
@@ -127,111 +115,55 @@
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_inverse_inertia" qualifiers="const">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_inverse_mass" qualifiers="const">
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_linear_velocity" qualifiers="const">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_principal_inertia_axes" qualifiers="const">
|
||||
<return type="Basis">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_space_state">
|
||||
<return type="PhysicsDirectSpaceState">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_step" qualifiers="const">
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_total_angular_damp" qualifiers="const">
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_total_gravity" qualifiers="const">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_total_linear_damp" qualifiers="const">
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_transform" qualifiers="const">
|
||||
<return type="Transform">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="integrate_forces">
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_sleeping" qualifiers="const">
|
||||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_angular_velocity">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="velocity" type="Vector3">
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_linear_velocity">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="velocity" type="Vector3">
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_sleep_state">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="enabled" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_transform">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="transform" type="Transform">
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
|
||||
The angular velocity of the body.
|
||||
</member>
|
||||
<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
|
||||
</member>
|
||||
<member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
|
||||
The inverse of the inertia of the body.
|
||||
</member>
|
||||
<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
|
||||
The inverse of the mass of the body.
|
||||
</member>
|
||||
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
|
||||
The linear velocity of the body.
|
||||
</member>
|
||||
<member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
|
||||
</member>
|
||||
<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
|
||||
[code]true[/code] if this body is currently sleeping (not active).
|
||||
</member>
|
||||
<member name="step" type="float" setter="" getter="get_step">
|
||||
The timestep (delta) used for the simulation.
|
||||
</member>
|
||||
<member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
|
||||
The rate at which the body stops rotating, if there are not any other forces moving it.
|
||||
</member>
|
||||
<member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity">
|
||||
The total gravity vector being currently applied to this body.
|
||||
</member>
|
||||
<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
|
||||
The rate at which the body stops moving, if there are not any other forces moving it.
|
||||
</member>
|
||||
<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
|
||||
The transformation matrix of the body.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
||||
|
||||
Reference in New Issue
Block a user