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Update docs
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@@ -90,13 +90,6 @@
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Returns the list of stored animation names.
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</description>
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</method>
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<method name="get_autoplay" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the name of the animation that will be automatically played when the scene is loaded.
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</description>
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</method>
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<method name="get_blend_time" qualifiers="const">
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<return type="float">
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</return>
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@@ -108,34 +101,6 @@
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Get the blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="get_current_animation" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the name of the animation being played.
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</description>
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</method>
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<method name="get_current_animation_length" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the length (in seconds) of the currently being played animation.
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</description>
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</method>
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<method name="get_current_animation_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the position (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="get_speed_scale" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the speed scaling ratio of the current animation channel. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed.
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool">
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</return>
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@@ -145,13 +110,6 @@
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Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
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</description>
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</method>
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<method name="is_active" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the player is active.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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@@ -226,24 +184,6 @@
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Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time.
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</description>
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</method>
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<method name="set_active">
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<return type="void">
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</return>
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<argument index="0" name="active" type="bool">
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</argument>
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<description>
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Sets the player as active (playing). If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
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</description>
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</method>
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<method name="set_autoplay">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Defines the name of the animation to play when the scene loads. Default value: [code]""[/code].
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</description>
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</method>
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<method name="set_blend_time">
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<return type="void">
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</return>
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@@ -257,24 +197,6 @@
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Specify a blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="set_current_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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Sets the name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code].
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</description>
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</method>
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<method name="set_speed_scale">
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<return type="void">
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</return>
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<argument index="0" name="speed" type="float">
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</argument>
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<description>
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Sets the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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@@ -286,12 +208,30 @@
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</method>
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</methods>
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<members>
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<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
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The name of the animation to play when the scene loads. Default value: [code]""[/code].
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</member>
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<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
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The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code].
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</member>
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<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length">
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The length (in seconds) of the currently being played animation.
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</member>
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<member name="current_animation_position" type="float" setter="" getter="get_current_animation_position">
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The position (in seconds) of the currently playing animation.
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</member>
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<member name="playback_active" type="bool" setter="set_active" getter="is_active">
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If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
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</member>
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<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
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The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
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The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale">
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The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code].
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</member>
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<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
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The node from which node path references will travel. Default value: [code]".."[/code].
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</member>
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