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Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
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@@ -591,7 +591,7 @@ Ref<ArrayMesh> MeshInstance3D::bake_mesh_from_current_blend_shape_mix(Ref<ArrayM
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for (int blendshape_index = 0; blendshape_index < blend_shape_count; blendshape_index++) {
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float blend_weight = get_blend_shape_value(blendshape_index);
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if (abs(blend_weight) <= 0.0001) {
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if (std::abs(blend_weight) <= 0.0001) {
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continue;
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}
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