WIP visual scripting, not working yet but you can check out stuff

This commit is contained in:
Juan Linietsky
2016-08-02 19:11:05 -03:00
parent 221cb58382
commit ad313097eb
79 changed files with 10473 additions and 1164 deletions

View File

@@ -0,0 +1,5 @@
Import('env')
env.add_source_files(env.modules_sources,"*.cpp")
Export('env')

View File

@@ -0,0 +1,11 @@
def can_build(platform):
return True
def configure(env):
pass

View File

@@ -0,0 +1,96 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "visual_script.h"
#include "visual_script_editor.h"
#include "io/resource_loader.h"
#include "visual_script_nodes.h"
#include "visual_script_func_nodes.h"
#include "visual_script_builtin_funcs.h"
#include "visual_script_flow_control.h"
VisualScriptLanguage *visual_script_language=NULL;
void register_visual_script_types() {
ObjectTypeDB::register_type<VisualScript>();
ObjectTypeDB::register_virtual_type<VisualScriptNode>();
ObjectTypeDB::register_type<VisualScriptFunction>();
ObjectTypeDB::register_type<VisualScriptOperator>();
ObjectTypeDB::register_type<VisualScriptVariable>();
ObjectTypeDB::register_type<VisualScriptConstant>();
ObjectTypeDB::register_type<VisualScriptIndexGet>();
ObjectTypeDB::register_type<VisualScriptIndexSet>();
ObjectTypeDB::register_type<VisualScriptGlobalConstant>();
ObjectTypeDB::register_type<VisualScriptMathConstant>();
ObjectTypeDB::register_type<VisualScriptSingleton>();
ObjectTypeDB::register_type<VisualScriptSceneNode>();
ObjectTypeDB::register_type<VisualScriptFunctionCall>();
ObjectTypeDB::register_type<VisualScriptPropertySet>();
ObjectTypeDB::register_type<VisualScriptPropertyGet>();
ObjectTypeDB::register_type<VisualScriptScriptCall>();
ObjectTypeDB::register_type<VisualScriptEmitSignal>();
ObjectTypeDB::register_type<VisualScriptReturn>();
ObjectTypeDB::register_type<VisualScriptCondition>();
ObjectTypeDB::register_type<VisualScriptWhile>();
ObjectTypeDB::register_type<VisualScriptIterator>();
ObjectTypeDB::register_type<VisualScriptSequence>();
ObjectTypeDB::register_type<VisualScriptBuiltinFunc>();
visual_script_language=memnew( VisualScriptLanguage );
//script_language_gd->init();
ScriptServer::register_language(visual_script_language);
register_visual_script_nodes();
register_visual_script_func_nodes();
register_visual_script_builtin_func_node();
register_visual_script_flow_control_nodes();
#ifdef TOOLS_ENABLED
VisualScriptEditor::register_editor();
#endif
}
void unregister_visual_script_types() {
ScriptServer::unregister_language(visual_script_language);
if (visual_script_language)
memdelete( visual_script_language );
}

View File

@@ -0,0 +1,30 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_visual_script_types();
void unregister_visual_script_types();

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,318 @@
#ifndef VSCRIPT_H
#define VSCRIPT_H
#include "script_language.h"
class VScriptInstance;
class VisualScriptNodeInstance;
class VisualScript;
class VisualScriptNode : public Resource {
OBJ_TYPE(VisualScriptNode,Resource)
friend class VisualScript;
Set<VisualScript*> scripts_used;
protected:
static void _bind_methods();
public:
Ref<VisualScript> get_visual_script() const;
virtual int get_output_sequence_port_count() const=0;
virtual bool has_input_sequence_port() const=0;
virtual String get_output_sequence_port_text(int p_port) const=0;
virtual int get_input_value_port_count() const=0;
virtual int get_output_value_port_count() const=0;
virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
virtual String get_caption() const=0;
virtual String get_text() const=0;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance)=0;
};
class VisualScriptNodeInstance {
public:
virtual int step()=0; //do a step, return which sequence port to go out
virtual Variant get_input_value(int p_idx)=0;
virtual Variant get_output_value(int p_idx)=0;
virtual VisualScriptNode* get_node()=0;
virtual ~VisualScriptNodeInstance();
};
class VisualScript : public Script {
OBJ_TYPE( VisualScript, Script )
RES_BASE_EXTENSION("vs");
public:
struct SequenceConnection {
union {
struct {
uint64_t from_node : 24;
uint64_t from_output : 16;
uint64_t to_node : 24;
};
uint64_t id;
};
bool operator<(const SequenceConnection& p_connection) const {
return id<p_connection.id;
}
};
struct DataConnection {
union {
struct {
uint64_t from_node : 24;
uint64_t from_port : 8;
uint64_t to_node : 24;
uint64_t to_port : 8;
};
uint64_t id;
};
bool operator<(const DataConnection& p_connection) const {
return id<p_connection.id;
}
};
private:
StringName base_type;
struct Argument {
String name;
Variant::Type type;
};
struct Function {
struct NodeData {
Point2 pos;
Ref<VisualScriptNode> node;
};
Map<int,NodeData> nodes;
Set<SequenceConnection> sequence_connections;
Set<DataConnection> data_connections;
int function_id;
Function() { function_id=-1; }
};
struct Variable {
PropertyInfo info;
Variant default_value;
};
Map<StringName,Function> functions;
Map<StringName,Variable> variables;
Map<StringName,Vector<Argument> > custom_signals;
void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
Dictionary _get_variable_info(const StringName& p_name) const;
void _set_data(const Dictionary& p_data);
Dictionary _get_data() const;
protected:
void _node_ports_changed(int p_id);
static void _bind_methods();
public:
void add_function(const StringName& p_name);
bool has_function(const StringName& p_name) const;
void remove_function(const StringName& p_name);
void rename_function(const StringName& p_name,const StringName& p_new_name);
void get_function_list(List<StringName> *r_functions) const;
int get_function_node_id(const StringName& p_name) const;
void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
void remove_node(const StringName& p_func,int p_id);
Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
Point2 get_node_pos(const StringName& p_func,int p_id) const;
void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
bool has_variable(const StringName& p_name) const;
void remove_variable(const StringName& p_name);
void set_variable_default_value(const StringName& p_name,const Variant& p_value);
Variant get_variable_default_value(const StringName& p_name) const;
void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
PropertyInfo get_variable_info(const StringName& p_name) const;
void get_variable_list(List<StringName> *r_variables);
void rename_variable(const StringName& p_name,const StringName& p_new_name);
void add_custom_signal(const StringName& p_name);
bool has_custom_signal(const StringName& p_name) const;
void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
int custom_signal_get_argument_count(const StringName& p_func) const;
void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
void remove_custom_signal(const StringName& p_name);
void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
void get_custom_signal_list(List<StringName> *r_custom_signals) const;
int get_available_id() const;
void set_instance_base_type(const StringName& p_type);
virtual bool can_instance() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance* instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String& p_code);
virtual Error reload(bool p_keep_state=false);
virtual bool is_tool() const;
virtual String get_node_type() const;
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName& p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
VisualScript();
~VisualScript();
};
typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
class VisualScriptLanguage : public ScriptLanguage {
Map<String,VisualScriptNodeRegisterFunc> register_funcs;
public:
static VisualScriptLanguage* singleton;
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String& p_path) ;
virtual void finish();
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String& p_function,const String& p_code) const;
virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
Ref<VisualScriptNode> create_node_from_name(const String& p_name);
void get_registered_node_names(List<String> *r_names);
VisualScriptLanguage();
};
//aid for registering
template<class T>
static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
Ref<T> node;
node.instance();
return node;
}
#endif // VSCRIPT_H

View File

@@ -0,0 +1,641 @@
#include "visual_script_builtin_funcs.h"
const char* VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX]={
"sin",
"cos",
"tan",
"sinh",
"cosh",
"tanh",
"asin",
"acos",
"atan",
"atan2",
"sqrt",
"fmod",
"fposmod",
"floor",
"ceil",
"round",
"abs",
"sign",
"pow",
"log",
"exp",
"is_nan",
"is_inf",
"ease",
"decimals",
"stepify",
"lerp",
"dectime",
"randomize",
"randi",
"randf",
"rand_range",
"seed",
"rand_seed",
"deg2rad",
"rad2deg",
"linear2db",
"db2linear",
"max",
"min",
"clamp",
"nearest_po2",
"weakref",
"funcref",
"convert",
"typeof",
"type_exists",
"str",
"print",
"printerr",
"printraw",
"var2str",
"str2var",
"var2bytes",
"bytes2var",
};
int VisualScriptBuiltinFunc::get_output_sequence_port_count() const {
return 1;
}
bool VisualScriptBuiltinFunc::has_input_sequence_port() const{
return true;
}
int VisualScriptBuiltinFunc::get_input_value_port_count() const{
switch(func) {
case MATH_RANDOMIZE:
case MATH_RAND:
case MATH_RANDF:
return 0;
case MATH_SIN:
case MATH_COS:
case MATH_TAN:
case MATH_SINH:
case MATH_COSH:
case MATH_TANH:
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
case MATH_SQRT:
case MATH_FLOOR:
case MATH_CEIL:
case MATH_ROUND:
case MATH_ABS:
case MATH_SIGN:
case MATH_LOG:
case MATH_EXP:
case MATH_ISNAN:
case MATH_ISINF:
case MATH_DECIMALS:
case MATH_SEED:
case MATH_RANDSEED:
case MATH_DEG2RAD:
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_DB2LINEAR:
case LOGIC_NEAREST_PO2:
case OBJ_WEAKREF:
case TYPE_OF:
case TEXT_STR:
case TEXT_PRINT:
case TEXT_PRINTERR:
case TEXT_PRINTRAW:
case VAR_TO_STR:
case STR_TO_VAR:
case VAR_TO_BYTES:
case BYTES_TO_VAR:
case TYPE_EXISTS:
return 1;
case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_POW:
case MATH_EASE:
case MATH_STEPIFY:
case MATH_RANDOM:
case LOGIC_MAX:
case LOGIC_MIN:
case FUNC_FUNCREF:
case TYPE_CONVERT:
return 2;
case MATH_LERP:
case MATH_DECTIME:
case LOGIC_CLAMP:
return 3;
case FUNC_MAX:{}
}
return 0;
}
int VisualScriptBuiltinFunc::get_output_value_port_count() const{
switch(func) {
case MATH_RANDOMIZE:
case TEXT_PRINT:
case TEXT_PRINTERR:
case TEXT_PRINTRAW:
case MATH_SEED:
return 0;
case MATH_RANDSEED:
return 2;
default:
return 1;
}
return 1;
}
String VisualScriptBuiltinFunc::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const{
switch(func) {
case MATH_SIN:
case MATH_COS:
case MATH_TAN:
case MATH_SINH:
case MATH_COSH:
case MATH_TANH:
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
case MATH_ATAN2:
case MATH_SQRT: {
return PropertyInfo(Variant::REAL,"num");
} break;
case MATH_FMOD:
case MATH_FPOSMOD: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"x");
else
return PropertyInfo(Variant::REAL,"y");
} break;
case MATH_FLOOR:
case MATH_CEIL:
case MATH_ROUND:
case MATH_ABS:
case MATH_SIGN: {
return PropertyInfo(Variant::REAL,"num");
} break;
case MATH_POW: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"x");
else
return PropertyInfo(Variant::REAL,"y");
} break;
case MATH_LOG:
case MATH_EXP:
case MATH_ISNAN:
case MATH_ISINF: {
return PropertyInfo(Variant::REAL,"num");
} break;
case MATH_EASE: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"s");
else
return PropertyInfo(Variant::REAL,"curve");
} break;
case MATH_DECIMALS: {
return PropertyInfo(Variant::REAL,"step");
} break;
case MATH_STEPIFY: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"s");
else
return PropertyInfo(Variant::REAL,"steps");
} break;
case MATH_LERP: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"from");
else if (p_idx==1)
return PropertyInfo(Variant::REAL,"to");
else
return PropertyInfo(Variant::REAL,"weight");
} break;
case MATH_DECTIME: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"value");
else if (p_idx==1)
return PropertyInfo(Variant::REAL,"amount");
else
return PropertyInfo(Variant::REAL,"step");
} break;
case MATH_RANDOMIZE: {
} break;
case MATH_RAND: {
} break;
case MATH_RANDF: {
} break;
case MATH_RANDOM: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"from");
else
return PropertyInfo(Variant::REAL,"to");
} break;
case MATH_SEED: {
return PropertyInfo(Variant::INT,"seed");
} break;
case MATH_RANDSEED: {
return PropertyInfo(Variant::INT,"seed");
} break;
case MATH_DEG2RAD: {
return PropertyInfo(Variant::REAL,"deg");
} break;
case MATH_RAD2DEG: {
return PropertyInfo(Variant::REAL,"rad");
} break;
case MATH_LINEAR2DB: {
return PropertyInfo(Variant::REAL,"nrg");
} break;
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::REAL,"db");
} break;
case LOGIC_MAX: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"a");
else
return PropertyInfo(Variant::REAL,"b");
} break;
case LOGIC_MIN: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"a");
else
return PropertyInfo(Variant::REAL,"b");
} break;
case LOGIC_CLAMP: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"a");
else if (p_idx==0)
return PropertyInfo(Variant::REAL,"min");
else
return PropertyInfo(Variant::REAL,"max");
} break;
case LOGIC_NEAREST_PO2: {
return PropertyInfo(Variant::INT,"num");
} break;
case OBJ_WEAKREF: {
return PropertyInfo(Variant::OBJECT,"source");
} break;
case FUNC_FUNCREF: {
if (p_idx==0)
return PropertyInfo(Variant::OBJECT,"instance");
else
return PropertyInfo(Variant::STRING,"funcname");
} break;
case TYPE_CONVERT: {
if (p_idx==0)
return PropertyInfo(Variant::NIL,"what");
else
return PropertyInfo(Variant::STRING,"type");
} break;
case TYPE_OF: {
return PropertyInfo(Variant::NIL,"what");
} break;
case TYPE_EXISTS: {
return PropertyInfo(Variant::STRING,"type");
} break;
case TEXT_STR: {
return PropertyInfo(Variant::NIL,"value");
} break;
case TEXT_PRINT: {
return PropertyInfo(Variant::NIL,"value");
} break;
case TEXT_PRINTERR: {
return PropertyInfo(Variant::NIL,"value");
} break;
case TEXT_PRINTRAW: {
return PropertyInfo(Variant::NIL,"value");
} break;
case VAR_TO_STR: {
return PropertyInfo(Variant::NIL,"var");
} break;
case STR_TO_VAR: {
return PropertyInfo(Variant::STRING,"string");
} break;
case VAR_TO_BYTES: {
return PropertyInfo(Variant::NIL,"var");
} break;
case BYTES_TO_VAR: {
return PropertyInfo(Variant::RAW_ARRAY,"bytes");
} break;
case FUNC_MAX:{}
}
return PropertyInfo();
}
PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) const{
Variant::Type t=Variant::NIL;
switch(func) {
case MATH_SIN:
case MATH_COS:
case MATH_TAN:
case MATH_SINH:
case MATH_COSH:
case MATH_TANH:
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
case MATH_ATAN2:
case MATH_SQRT:
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_FLOOR:
case MATH_CEIL:
t=Variant::REAL;
case MATH_ROUND: {
t=Variant::INT;
} break;
case MATH_ABS: {
t=Variant::NIL;
} break;
case MATH_SIGN: {
t=Variant::NIL;
} break;
case MATH_POW:
case MATH_LOG:
case MATH_EXP: {
t=Variant::REAL;
} break;
case MATH_ISNAN:
case MATH_ISINF: {
t=Variant::BOOL;
} break;
case MATH_EASE: {
t=Variant::REAL;
} break;
case MATH_DECIMALS: {
t=Variant::INT;
} break;
case MATH_STEPIFY:
case MATH_LERP:
case MATH_DECTIME: {
t=Variant::REAL;
} break;
case MATH_RANDOMIZE: {
} break;
case MATH_RAND: {
t=Variant::INT;
} break;
case MATH_RANDF:
case MATH_RANDOM: {
t=Variant::REAL;
} break;
case MATH_SEED: {
} break;
case MATH_RANDSEED: {
if (p_idx==0)
return PropertyInfo(Variant::INT,"rnd");
else
return PropertyInfo(Variant::INT,"seed");
} break;
case MATH_DEG2RAD:
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_DB2LINEAR: {
t=Variant::REAL;
} break;
case LOGIC_MAX:
case LOGIC_MIN:
case LOGIC_CLAMP: {
} break;
case LOGIC_NEAREST_PO2: {
t=Variant::NIL;
} break;
case OBJ_WEAKREF: {
t=Variant::OBJECT;
} break;
case FUNC_FUNCREF: {
t=Variant::OBJECT;
} break;
case TYPE_CONVERT: {
} break;
case TYPE_OF: {
t=Variant::INT;
} break;
case TYPE_EXISTS: {
t=Variant::BOOL;
} break;
case TEXT_STR: {
t=Variant::STRING;
} break;
case TEXT_PRINT: {
} break;
case TEXT_PRINTERR: {
} break;
case TEXT_PRINTRAW: {
} break;
case VAR_TO_STR: {
t=Variant::STRING;
} break;
case STR_TO_VAR: {
} break;
case VAR_TO_BYTES: {
t=Variant::RAW_ARRAY;
} break;
case BYTES_TO_VAR: {
} break;
case FUNC_MAX:{}
}
return PropertyInfo(t,"");
}
String VisualScriptBuiltinFunc::get_caption() const {
return "BuiltinFunc";
}
String VisualScriptBuiltinFunc::get_text() const {
return func_name[func];
}
void VisualScriptBuiltinFunc::set_func(BuiltinFunc p_which) {
ERR_FAIL_INDEX(p_which,FUNC_MAX);
func=p_which;
_change_notify();
emit_signal("ports_changed");
}
VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::get_func() {
return func;
}
VisualScriptNodeInstance* VisualScriptBuiltinFunc::instance(VScriptInstance* p_instance) {
return NULL;
}
void VisualScriptBuiltinFunc::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_func","which"),&VisualScriptBuiltinFunc::set_func);
ObjectTypeDB::bind_method(_MD("get_func"),&VisualScriptBuiltinFunc::get_func);
String cc;
for(int i=0;i<FUNC_MAX;i++) {
if (i>0)
cc+=",";
cc+=func_name[i];
}
ADD_PROPERTY(PropertyInfo(Variant::INT,"function",PROPERTY_HINT_ENUM,cc),_SCS("set_func"),_SCS("get_func"));
}
VisualScriptBuiltinFunc::VisualScriptBuiltinFunc() {
func=MATH_SIN;
}
template<VisualScriptBuiltinFunc::BuiltinFunc func>
static Ref<VisualScriptNode> create_builtin_func_node(const String& p_name) {
Ref<VisualScriptBuiltinFunc> node;
node.instance();
node->set_func(func);
return node;
}
void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sin",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SIN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/cos",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_COS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/tan",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_TAN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sinh",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SINH>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/cosh",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_COSH>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/tanh",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_TANH>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/asin",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ASIN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/acos",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ACOS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/atan",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ATAN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/atan2",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ATAN2>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sqrt",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SQRT>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/fmod",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FMOD>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/fposmod",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FPOSMOD>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/floor",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FLOOR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/ceil",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CEIL>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/round",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ROUND>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/abs",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ABS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sign",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SIGN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/pow",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_POW>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/log",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LOG>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/exp",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EXP>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/isnan",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ISNAN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/isinf",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ISINF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/ease",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/decimals",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECIMALS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/stepify",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/lerp",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/dectime",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/randomize",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/rand",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/randf",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/random",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOM>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/seed",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/randseed",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/deg2rad",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DEG2RAD>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/rad2deg",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAD2DEG>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/linear2db",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LINEAR2DB>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/db2linear",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/max",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/min",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/clamp",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_CLAMP>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/nearest_po2",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_NEAREST_PO2>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/weakref",create_builtin_func_node<VisualScriptBuiltinFunc::OBJ_WEAKREF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/funcref",create_builtin_func_node<VisualScriptBuiltinFunc::FUNC_FUNCREF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/convert",create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_CONVERT>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/typeof",create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_OF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/type_exists",create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_EXISTS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/str",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_STR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/print",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINT>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/printerr",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTERR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/printraw",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTRAW>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/var2str",create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_STR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/str2var",create_builtin_func_node<VisualScriptBuiltinFunc::STR_TO_VAR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/var2bytes",create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_BYTES>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/bytes2var",create_builtin_func_node<VisualScriptBuiltinFunc::BYTES_TO_VAR>);
}

View File

@@ -0,0 +1,109 @@
#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
#include "visual_script.h"
class VisualScriptBuiltinFunc : public VisualScriptNode {
OBJ_TYPE(VisualScriptBuiltinFunc,VisualScriptNode)
public:
enum BuiltinFunc {
MATH_SIN,
MATH_COS,
MATH_TAN,
MATH_SINH,
MATH_COSH,
MATH_TANH,
MATH_ASIN,
MATH_ACOS,
MATH_ATAN,
MATH_ATAN2,
MATH_SQRT,
MATH_FMOD,
MATH_FPOSMOD,
MATH_FLOOR,
MATH_CEIL,
MATH_ROUND,
MATH_ABS,
MATH_SIGN,
MATH_POW,
MATH_LOG,
MATH_EXP,
MATH_ISNAN,
MATH_ISINF,
MATH_EASE,
MATH_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
MATH_RANDF,
MATH_RANDOM,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
LOGIC_NEAREST_PO2,
OBJ_WEAKREF,
FUNC_FUNCREF,
TYPE_CONVERT,
TYPE_OF,
TYPE_EXISTS,
TEXT_STR,
TEXT_PRINT,
TEXT_PRINTERR,
TEXT_PRINTRAW,
VAR_TO_STR,
STR_TO_VAR,
VAR_TO_BYTES,
BYTES_TO_VAR,
FUNC_MAX
};
private:
static const char* func_name[FUNC_MAX];
BuiltinFunc func;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_func(BuiltinFunc p_which);
BuiltinFunc get_func();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptBuiltinFunc();
};
VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
void register_visual_script_builtin_func_node();
#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,147 @@
#ifndef VisualSCRIPT_EDITOR_H
#define VisualSCRIPT_EDITOR_H
#include "tools/editor/plugins/script_editor_plugin.h"
#include "visual_script.h"
#include "tools/editor/property_editor.h"
#include "scene/gui/graph_edit.h"
#include "tools/editor/create_dialog.h"
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
class VisualScriptEditor : public ScriptEditorBase {
OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
enum {
TYPE_SEQUENCE=1000,
INDEX_BASE_SEQUENCE=1024
};
Ref<VisualScript> script;
Button *base_type_select;
HSplitContainer *main_hsplit;
VSplitContainer *left_vsplit;
GraphEdit *graph;
VisualScriptEditorSignalEdit *signal_editor;
AcceptDialog *edit_signal_dialog;
PropertyEditor *edit_signal_edit;
VisualScriptEditorVariableEdit *variable_editor;
AcceptDialog *edit_variable_dialog;
PropertyEditor *edit_variable_edit;
UndoRedo *undo_redo;
Tree *members;
Tree *nodes;
CreateDialog *select_base_type;
struct VirtualInMenu {
String name;
Variant::Type ret;
bool ret_variant;
Vector< Pair<Variant::Type,String> > args;
};
Map<int,VirtualInMenu> virtuals_in_menu;
PopupMenu *new_function_menu;
StringName edited_func;
void _update_graph_connections();
void _update_graph(int p_only_id=-1);
bool updating_members;
void _update_members();
StringName selected;
String _validate_name(const String& p_name) const;
void _node_selected(Node* p_node);
void _change_base_type_callback();
void _change_base_type();
void _member_selected();
void _member_edited();
void _override_pressed(int p_id);
void _begin_node_move();
void _end_node_move();
void _move_node(String func,int p_id,const Vector2& p_to);
void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
void _remove_node(int p_id);
void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
void _node_ports_changed(const String& p_func,int p_id);
void _available_node_doubleclicked();
void _update_available_nodes();
void _member_button(Object *p_item, int p_column, int p_button);
String revert_on_drag;
void _input(const InputEvent& p_event);
void _on_nodes_delete();
void _on_nodes_duplicate();
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
protected:
static void _bind_methods();
public:
virtual void apply_code();
virtual Ref<Script> get_edited_script() const;
virtual Vector<String> get_functions();
virtual void set_edited_script(const Ref<Script>& p_script);
virtual void reload_text();
virtual String get_name();
virtual Ref<Texture> get_icon();
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant& p_state);
virtual void goto_line(int p_line);
virtual void trim_trailing_whitespace();
virtual void ensure_focus();
virtual void tag_saved_version();
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual bool goto_method(const String& p_method);
virtual void add_callback(const String& p_function,StringArray p_args);
virtual void update_settings();
virtual void set_tooltip_request_func(String p_method,Object* p_obj);
virtual Control *get_edit_menu();
static void register_editor();
VisualScriptEditor();
~VisualScriptEditor();
};
#endif // VisualSCRIPT_EDITOR_H

View File

@@ -0,0 +1,418 @@
#include "visual_script_flow_control.h"
//////////////////////////////////////////
////////////////RETURN////////////////////
//////////////////////////////////////////
int VisualScriptReturn::get_output_sequence_port_count() const {
return 0;
}
bool VisualScriptReturn::has_input_sequence_port() const{
return true;
}
int VisualScriptReturn::get_input_value_port_count() const{
return with_value?1:0;
}
int VisualScriptReturn::get_output_value_port_count() const{
return 0;
}
String VisualScriptReturn::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptReturn::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="result";
pinfo.type=type;
return pinfo;
}
PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptReturn::get_caption() const {
return "Return";
}
String VisualScriptReturn::get_text() const {
return get_name();
}
void VisualScriptReturn::set_return_type(Variant::Type p_type) {
if (type==p_type)
return;
type=p_type;
emit_signal("ports_changed");
}
Variant::Type VisualScriptReturn::get_return_type() const{
return type;
}
void VisualScriptReturn::set_enable_return_value(bool p_enable) {
if (with_value==p_enable)
return;
with_value=p_enable;
emit_signal("ports_changed");
}
bool VisualScriptReturn::is_return_value_enabled() const {
return with_value;
}
void VisualScriptReturn::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_return_type","type"),&VisualScriptReturn::set_return_type);
ObjectTypeDB::bind_method(_MD("get_return_type"),&VisualScriptReturn::get_return_type);
ObjectTypeDB::bind_method(_MD("set_enable_return_value","enable"),&VisualScriptReturn::set_enable_return_value);
ObjectTypeDB::bind_method(_MD("is_return_value_enabled"),&VisualScriptReturn::is_return_value_enabled);
String argt="Variant";
for(int i=1;i<Variant::VARIANT_MAX;i++) {
argt+=","+Variant::get_type_name(Variant::Type(i));
}
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"return_value/enabled"),_SCS("set_enable_return_value"),_SCS("is_return_value_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"return_value/type",PROPERTY_HINT_ENUM,argt),_SCS("set_return_type"),_SCS("get_return_type"));
}
VisualScriptNodeInstance* VisualScriptReturn::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptReturn::VisualScriptReturn() {
with_value=false;
type=Variant::NIL;
}
template<bool with_value>
static Ref<VisualScriptNode> create_return_node(const String& p_name) {
Ref<VisualScriptReturn> node;
node.instance();
node->set_enable_return_value(with_value);
return node;
}
//////////////////////////////////////////
////////////////CONDITION/////////////////
//////////////////////////////////////////
int VisualScriptCondition::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptCondition::has_input_sequence_port() const{
return true;
}
int VisualScriptCondition::get_input_value_port_count() const{
return 1;
}
int VisualScriptCondition::get_output_value_port_count() const{
return 0;
}
String VisualScriptCondition::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "true";
else
return "false";
}
PropertyInfo VisualScriptCondition::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="cond";
pinfo.type=Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptCondition::get_caption() const {
return "Condition";
}
String VisualScriptCondition::get_text() const {
return "if (cond) is: ";
}
void VisualScriptCondition::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptCondition::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptCondition::VisualScriptCondition() {
}
//////////////////////////////////////////
////////////////WHILE/////////////////
//////////////////////////////////////////
int VisualScriptWhile::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptWhile::has_input_sequence_port() const{
return true;
}
int VisualScriptWhile::get_input_value_port_count() const{
return 1;
}
int VisualScriptWhile::get_output_value_port_count() const{
return 0;
}
String VisualScriptWhile::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "repeat";
else
return "exit";
}
PropertyInfo VisualScriptWhile::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="cond";
pinfo.type=Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptWhile::get_caption() const {
return "While";
}
String VisualScriptWhile::get_text() const {
return "while (cond): ";
}
void VisualScriptWhile::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptWhile::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptWhile::VisualScriptWhile() {
}
//////////////////////////////////////////
////////////////ITERATOR/////////////////
//////////////////////////////////////////
int VisualScriptIterator::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptIterator::has_input_sequence_port() const{
return true;
}
int VisualScriptIterator::get_input_value_port_count() const{
return 1;
}
int VisualScriptIterator::get_output_value_port_count() const{
return 1;
}
String VisualScriptIterator::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "each";
else
return "exit";
}
PropertyInfo VisualScriptIterator::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="input";
pinfo.type=Variant::NIL;
return pinfo;
}
PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="elem";
pinfo.type=Variant::NIL;
return pinfo;
}
String VisualScriptIterator::get_caption() const {
return "Iterator";
}
String VisualScriptIterator::get_text() const {
return "for (elem) in (input): ";
}
void VisualScriptIterator::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptIterator::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptIterator::VisualScriptIterator() {
}
//////////////////////////////////////////
////////////////SEQUENCE/////////////////
//////////////////////////////////////////
int VisualScriptSequence::get_output_sequence_port_count() const {
return steps;
}
bool VisualScriptSequence::has_input_sequence_port() const{
return true;
}
int VisualScriptSequence::get_input_value_port_count() const{
return 0;
}
int VisualScriptSequence::get_output_value_port_count() const{
return 1;
}
String VisualScriptSequence::get_output_sequence_port_text(int p_port) const {
return itos(p_port+1);
}
PropertyInfo VisualScriptSequence::get_input_value_port_info(int p_idx) const{
return PropertyInfo();
}
PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const{
return PropertyInfo(Variant::INT,"current");
}
String VisualScriptSequence::get_caption() const {
return "Sequence";
}
String VisualScriptSequence::get_text() const {
return "in order: ";
}
void VisualScriptSequence::set_steps(int p_steps) {
ERR_FAIL_COND(p_steps<1);
if (steps==p_steps)
return;
steps=p_steps;
emit_signal("ports_changed");
}
int VisualScriptSequence::get_steps() const {
return steps;
}
void VisualScriptSequence::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_steps","steps"),&VisualScriptSequence::set_steps);
ObjectTypeDB::bind_method(_MD("get_steps"),&VisualScriptSequence::get_steps);
ADD_PROPERTY(PropertyInfo(Variant::INT,"steps",PROPERTY_HINT_RANGE,"1,64,1"),_SCS("set_steps"),_SCS("get_steps"));
}
VisualScriptNodeInstance* VisualScriptSequence::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptSequence::VisualScriptSequence() {
steps=1;
}
void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/return",create_return_node<false>);
VisualScriptLanguage::singleton->add_register_func("flow_control/return_with_value",create_return_node<true>);
VisualScriptLanguage::singleton->add_register_func("flow_control/condition",create_node_generic<VisualScriptCondition>);
VisualScriptLanguage::singleton->add_register_func("flow_control/while",create_node_generic<VisualScriptWhile>);
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator",create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence",create_node_generic<VisualScriptSequence>);
}

View File

@@ -0,0 +1,196 @@
#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
#define VISUAL_SCRIPT_FLOW_CONTROL_H
#include "visual_script.h"
class VisualScriptReturn : public VisualScriptNode {
OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
Variant::Type type;
bool with_value;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_return_type(Variant::Type);
Variant::Type get_return_type() const;
void set_enable_return_value(bool p_enable);
bool is_return_value_enabled() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptReturn();
};
class VisualScriptCondition : public VisualScriptNode {
OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptCondition();
};
class VisualScriptWhile : public VisualScriptNode {
OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptWhile();
};
class VisualScriptIterator : public VisualScriptNode {
OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIterator();
};
class VisualScriptSequence : public VisualScriptNode {
OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
int steps;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_steps(int p_steps);
int get_steps() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSequence();
};
void register_visual_script_flow_control_nodes();
#endif // VISUAL_SCRIPT_FLOW_CONTROL_H

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,325 @@
#ifndef VISUAL_SCRIPT_FUNC_NODES_H
#define VISUAL_SCRIPT_FUNC_NODES_H
#include "visual_script.h"
class VisualScriptFunctionCall : public VisualScriptNode {
OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName function;
int use_default_args;
Node *_get_base_node() const;
StringName _get_base_type() const;
void _update_defargs();
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_function(const StringName& p_type);
StringName get_function() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
void set_use_default_args(int p_amount);
int get_use_default_args() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptFunctionCall();
};
VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
class VisualScriptPropertySet : public VisualScriptNode {
OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName property;
bool use_builtin_value;
Variant builtin_value;
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_property(const StringName& p_type);
StringName get_property() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
void set_use_builtin_value(bool p_use);
bool is_using_builtin_value() const;
void set_builtin_value(const Variant &p_value);
Variant get_builtin_value() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptPropertySet();
};
VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
class VisualScriptPropertyGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName property;
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_property(const StringName& p_type);
StringName get_property() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptPropertyGet();
};
VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
class VisualScriptScriptCall : public VisualScriptNode {
OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
};
private:
CallMode call_mode;
NodePath base_path;
StringName function;
Node *_get_base_node() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_function(const StringName& p_type);
StringName get_function() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptScriptCall();
};
VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
class VisualScriptEmitSignal : public VisualScriptNode {
OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
private:
StringName name;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_signal(const StringName& p_type);
StringName get_signal() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptEmitSignal();
};
void register_visual_script_func_nodes();
#endif // VISUAL_SCRIPT_FUNC_NODES_H

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,394 @@
#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
struct Argument {
String name;
Variant::Type type;
};
Vector<Argument> arguments;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
void set_argument_type(int p_argidx,Variant::Type p_type);
Variant::Type get_argument_type(int p_argidx) const;
void set_argument_name(int p_argidx,const String& p_name);
String get_argument_name(int p_argidx) const;
void remove_argument(int p_argidx);
int get_argument_count() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptFunction();
};
class VisualScriptOperator : public VisualScriptNode {
OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
Variant::Operator op;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptOperator();
};
class VisualScriptVariable : public VisualScriptNode {
OBJ_TYPE(VisualScriptVariable,VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_variable(StringName p_var);
StringName get_variable() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptVariable();
};
class VisualScriptConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
Variant::Type type;
Variant value;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_constant_type(Variant::Type p_type);
Variant::Type get_constant_type() const;
void set_constant_value(Variant p_value);
Variant get_constant_value() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptConstant();
};
class VisualScriptIndexGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIndexGet();
};
class VisualScriptIndexSet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIndexSet();
};
class VisualScriptGlobalConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
int index;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_global_constant(int p_which);
int get_global_constant();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptGlobalConstant();
};
class VisualScriptMathConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
MATH_CONSTANT_2PI,
MATH_CONSTANT_HALF_PI,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_MAX,
};
private:
static const char* const_name[MATH_CONSTANT_MAX];
MathConstant constant;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_math_constant(MathConstant p_which);
MathConstant get_math_constant();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptMathConstant();
};
VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
class VisualScriptSingleton : public VisualScriptNode {
OBJ_TYPE(VisualScriptSingleton,VisualScriptNode)
String singleton;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_singleton(const String &p_string);
String get_singleton();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSingleton();
};
class VisualScriptSceneNode : public VisualScriptNode {
OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
NodePath path;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_node_path(const NodePath &p_path);
NodePath get_node_path();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSceneNode();
};
void register_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H