From ac8ca76870e45c040ecc95686b71c3e02db979b4 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 2 Sep 2021 15:26:23 +0200 Subject: [PATCH] [Net] Silence ENetMultiplayerPeer close_connection. Used to print an error when it was not active, now it just returns immediately as per the documentation. (cherry picked from commit 25f33999afaa72629b4a94e0370b1fee62f6d2db) --- modules/enet/networked_multiplayer_enet.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 2cfa8003634..ce289689e36 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -454,8 +454,9 @@ bool NetworkedMultiplayerENet::is_server() const { } void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { - - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + if (!active) { + return; + } _pop_current_packet();