mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
UDP Fixes
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
This commit is contained in:
@@ -125,7 +125,7 @@ void register_gdscript_types() {
|
||||
ObjectTypeDB::register_virtual_type<GDFunctionState>();
|
||||
|
||||
script_language_gd=memnew( GDScriptLanguage );
|
||||
script_language_gd->init();
|
||||
//script_language_gd->init();
|
||||
ScriptServer::register_language(script_language_gd);
|
||||
resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
|
||||
ResourceLoader::add_resource_format_loader(resource_loader_gd);
|
||||
|
||||
Reference in New Issue
Block a user