mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
This commit is contained in:
@@ -61,7 +61,7 @@
|
||||
<argument index="1" name="pause_mode_process" type="bool" default="true">
|
||||
</argument>
|
||||
<description>
|
||||
Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to false, pausing the SceneTree will also pause the timer.
|
||||
Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the SceneTree will also pause the timer.
|
||||
Commonly used to create a one-shot delay timer as in the following example:
|
||||
[codeblock]
|
||||
func some_function():
|
||||
|
||||
Reference in New Issue
Block a user