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Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
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@@ -1113,7 +1113,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
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{ "SPECULAR_EXP", TYPE_FLOAT},
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{ "SHADE_PARAM", TYPE_FLOAT},
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{ "LIGHT", TYPE_VEC3},
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{ "POINT_COORD", TYPE_VEC2},
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{ "SHADOW", TYPE_VEC3 },
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{ "POINT_COORD", TYPE_VEC2 },
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// { "SCREEN_POS", TYPE_VEC2},
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// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
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{ "TIME", TYPE_FLOAT},
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