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Implement glow/bloom on compatibility renderer
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@@ -201,6 +201,8 @@ void RasterizerGLES3::finalize() {
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memdelete(canvas);
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memdelete(gi);
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memdelete(fog);
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memdelete(post_effects);
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memdelete(glow);
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memdelete(copy_effects);
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memdelete(light_storage);
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memdelete(particles_storage);
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@@ -347,6 +349,8 @@ RasterizerGLES3::RasterizerGLES3() {
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particles_storage = memnew(GLES3::ParticlesStorage);
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light_storage = memnew(GLES3::LightStorage);
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copy_effects = memnew(GLES3::CopyEffects);
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glow = memnew(GLES3::Glow);
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post_effects = memnew(GLES3::PostEffects);
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gi = memnew(GLES3::GI);
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fog = memnew(GLES3::Fog);
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canvas = memnew(RasterizerCanvasGLES3());
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