mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
doc: Fix parsing of self-closing XML tags
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
|
||||
Sets the base texture that the Mesh will use to draw.
|
||||
</member>
|
||||
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
|
||||
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
|
||||
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
|
||||
Sets the size of the image, needed for reference.
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user