From a7ab249a2a066cc74fcda0683c45dc3abecd2256 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Mon, 16 Jun 2025 19:47:24 +0800 Subject: [PATCH] Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default --- core/object/object.h | 2 +- doc/classes/@GlobalScope.xml | 4 +-- editor/editor_inspector.cpp | 26 +++++++++---------- editor/editor_inspector.h | 4 +-- scene/2d/camera_2d.cpp | 6 ++--- scene/2d/gpu_particles_2d.cpp | 2 +- scene/2d/light_2d.cpp | 2 +- scene/2d/physics/collision_polygon_2d.cpp | 2 +- scene/2d/physics/collision_shape_2d.cpp | 2 +- scene/2d/polygon_2d.cpp | 2 +- scene/2d/sprite_2d.cpp | 2 +- scene/2d/tile_map_layer.cpp | 2 +- scene/3d/gpu_particles_3d.cpp | 2 +- scene/3d/light_3d.cpp | 4 +-- scene/gui/line_edit.cpp | 2 +- scene/main/canvas_layer.cpp | 2 +- scene/resources/environment.cpp | 16 ++++++------ scene/resources/material.cpp | 26 +++++++++---------- scene/resources/particle_process_material.cpp | 2 +- 19 files changed, 55 insertions(+), 55 deletions(-) diff --git a/core/object/object.h b/core/object/object.h index 5e826be7c02..fe1ef660b56 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -93,7 +93,7 @@ enum PropertyHint { PROPERTY_HINT_TOOL_BUTTON, PROPERTY_HINT_ONESHOT, ///< the property will be changed by self after setting, such as AudioStreamPlayer.playing, Particles.emitting. PROPERTY_HINT_NO_NODEPATH, /// < this property will not contain a NodePath, regardless of type (Array, Dictionary, List, etc.). Needed for SceneTreeDock. - PROPERTY_HINT_GROUP_ENABLE, ///< used to make the property's group checkable. Only use for boolean types. Optional "feature" hint string force hides anything inside when unchecked. + PROPERTY_HINT_GROUP_ENABLE, ///< used to make the property's group checkable. Only use for boolean types. PROPERTY_HINT_INPUT_NAME, PROPERTY_HINT_FILE_PATH, PROPERTY_HINT_MAX, diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 85ad035d4b6..f04f500f823 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2956,8 +2956,8 @@ Hints that a property will be changed on its own after setting, such as [member AudioStreamPlayer.playing] or [member GPUParticles3D.emitting]. - Hints that a boolean property will enable the feature associated with the group that it occurs in. Only works within a group or subgroup. Use the optional hint string [code]"feature"[/code] when the group only has properties that are meaningful when the feature is enabled. - [b]Note:[/b] The [code]"feature"[/code] hint string does not modify or reset any values. + Hints that a boolean property will enable the feature associated with the group that it occurs in. The property will be displayed as a checkbox on the group header. Only works within a group or subgroup. + By default, disabling the property hides all properties in the group. Use the optional hint string [code]"checkbox_only"[/code] to disable this behavior. Hints that a [String] or [StringName] property is the name of an input action. This allows the selection of any action name from the Input Map in the Project Settings. The hint string may contain two options separated by commas: diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index a9508d76456..2f814639388 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1886,7 +1886,7 @@ void EditorInspectorSection::_notification(int p_what) { header_offset_x += section_indent; } - bool can_click_unfold = vbox->get_child_count(false) != 0 && !(checkable && !checked && hide_feature); + bool can_click_unfold = vbox->get_child_count(false) != 0 && !(checkable && !checked && !checkbox_only); // Draw header area. int header_height = _get_header_height(); @@ -1969,7 +1969,7 @@ void EditorInspectorSection::_notification(int p_what) { String num_revertable_str; int num_revertable_width = 0; - bool folded = (foldable || hide_feature) && !object->editor_is_section_unfolded(section); + bool folded = (foldable || !checkbox_only) && !object->editor_is_section_unfolded(section); if (folded && revertable_properties.size()) { int label_width = theme_cache.bold_font->get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, available, theme_cache.bold_font_size, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS).x; @@ -2150,7 +2150,7 @@ void EditorInspectorSection::gui_input(const Ref &p_event) { Ref k = p_event; if (k.is_valid() && k->is_pressed()) { - if (foldable && has_children_to_show && !(checkable && !checked && hide_feature) && k->is_action("ui_accept", true)) { + if (foldable && has_children_to_show && !(checkable && !checked && !checkbox_only) && k->is_action("ui_accept", true)) { accept_event(); bool should_unfold = !object->editor_is_section_unfolded(section); @@ -2179,11 +2179,11 @@ void EditorInspectorSection::gui_input(const Ref &p_event) { emit_signal(SNAME("section_toggled_by_user"), related_enable_property, checked); if (checked) { unfold(); - } else if (hide_feature) { + } else if (!checkbox_only) { fold(); } } else if (foldable) { - bool should_unfold = has_children_to_show && !(checkable && !checked && hide_feature) && !object->editor_is_section_unfolded(section); + bool should_unfold = has_children_to_show && !(checkable && !checked && !checkbox_only) && !object->editor_is_section_unfolded(section); if (should_unfold) { unfold(); } else { @@ -2221,7 +2221,7 @@ void EditorInspectorSection::_accessibility_action_expand(const Variant &p_data) } void EditorInspectorSection::unfold() { - if (!foldable && !hide_feature) { + if (!foldable && checkbox_only) { return; } @@ -2233,7 +2233,7 @@ void EditorInspectorSection::unfold() { } void EditorInspectorSection::fold() { - if (!foldable && !hide_feature) { + if (!foldable && checkbox_only) { return; } @@ -2257,12 +2257,12 @@ void EditorInspectorSection::reset_timer() { } } -void EditorInspectorSection::set_checkable(const String &p_related_check_property, bool p_hide_feature) { +void EditorInspectorSection::set_checkable(const String &p_related_check_property, bool p_checkbox_only) { if (checkable == !p_related_check_property.is_empty()) { return; } - hide_feature = p_hide_feature; + checkbox_only = p_checkbox_only; checkable = !p_related_check_property.is_empty(); related_enable_property = p_related_check_property; queue_redraw(); @@ -2278,7 +2278,7 @@ void EditorInspectorSection::set_checkable(const String &p_related_check_propert void EditorInspectorSection::set_checked(bool p_checked) { checked = p_checked; - if (hide_feature && !checked) { + if (!checkbox_only && !checked) { fold(); } else { unfold(); @@ -4207,7 +4207,7 @@ void EditorInspector::update_tree() { Variant value_checked = object->get(p.name, &valid); if (valid) { - last_created_section->set_checkable(p.name, p.hint_string == "feature"); + last_created_section->set_checkable(p.name, p.hint_string == "checkbox_only"); last_created_section->set_checked(value_checked.operator bool()); if (p.name.begins_with(group_base)) { @@ -4415,7 +4415,7 @@ void EditorInspector::update_tree() { Variant value_checked = object->get(corresponding_section->related_enable_property, &valid); if (valid) { section->section = corresponding_section->section; - section->set_checkable(corresponding_section->related_enable_property, corresponding_section->hide_feature); + section->set_checkable(corresponding_section->related_enable_property, corresponding_section->checkbox_only); section->set_checked(value_checked.operator bool()); if (use_doc_hints) { section->set_tooltip_text(corresponding_section->get_tooltip_text()); @@ -4452,7 +4452,7 @@ void EditorInspector::update_tree() { Variant value_checked = object->get(corresponding_section->related_enable_property, &valid); if (valid) { section->section = corresponding_section->section; - section->set_checkable(corresponding_section->related_enable_property, corresponding_section->hide_feature); + section->set_checkable(corresponding_section->related_enable_property, corresponding_section->checkbox_only); section->set_checked(value_checked.operator bool()); if (use_doc_hints) { section->set_tooltip_text(corresponding_section->get_tooltip_text()); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index f8a37800b59..4ddb5daeeaf 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -382,7 +382,7 @@ class EditorInspectorSection : public Container { Rect2 check_rect; bool check_hover = false; - bool hide_feature = false; + bool checkbox_only = false; HashSet revertable_properties; @@ -446,7 +446,7 @@ public: void fold(); void set_bg_color(const Color &p_bg_color); void reset_timer(); - void set_checkable(const String &p_related_check_property, bool p_hide_feature); + void set_checkable(const String &p_related_check_property, bool p_checkbox_only); void set_checked(bool p_checked); bool has_revertable_properties() const; diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index b8601577030..fc32af181d9 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -960,7 +960,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); ADD_GROUP("Limit", "limit_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_limit_enabled", "is_limit_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_limit_enabled", "is_limit_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT); @@ -968,11 +968,11 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); ADD_GROUP("Position Smoothing", "position_smoothing_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_position_smoothing_enabled", "is_position_smoothing_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_position_smoothing_enabled", "is_position_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed"); ADD_GROUP("Rotation Smoothing", "rotation_smoothing_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed"); ADD_GROUP("Drag", "drag_"); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index d40b9047b63..142845414ca 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -960,7 +960,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order"); ADD_GROUP("Trails", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_trail_enabled", "is_trail_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_trail_enabled", "is_trail_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions"); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index db34558bf66..db2da2efe6e 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -313,7 +313,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask"); ADD_GROUP("Shadow", "shadow_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_shadow_enabled", "is_shadow_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_shadow_enabled", "is_shadow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); diff --git a/scene/2d/physics/collision_polygon_2d.cpp b/scene/2d/physics/collision_polygon_2d.cpp index 2d5e975c5c6..c7468c5feba 100644 --- a/scene/2d/physics/collision_polygon_2d.cpp +++ b/scene/2d/physics/collision_polygon_2d.cpp @@ -310,7 +310,7 @@ void CollisionPolygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_GROUP("One Way Collision", "one_way_collision"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_one_way_collision", "is_one_way_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision", PROPERTY_HINT_GROUP_ENABLE), "set_one_way_collision", "is_one_way_collision_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); BIND_ENUM_CONSTANT(BUILD_SOLIDS); diff --git a/scene/2d/physics/collision_shape_2d.cpp b/scene/2d/physics/collision_shape_2d.cpp index 840052831be..47ea5bbf486 100644 --- a/scene/2d/physics/collision_shape_2d.cpp +++ b/scene/2d/physics/collision_shape_2d.cpp @@ -287,7 +287,7 @@ void CollisionShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_GROUP("One Way Collision", "one_way_collision"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_one_way_collision", "is_one_way_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision", PROPERTY_HINT_GROUP_ENABLE), "set_one_way_collision", "is_one_way_collision_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index f3fa22882b6..40fa771469f 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -711,7 +711,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); ADD_GROUP("Invert", "invert_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_invert_enabled", "get_invert_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_invert_enabled", "get_invert_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border"); ADD_GROUP("Data", ""); diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 5e84de93a5a..d17256ee966 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -546,7 +546,7 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_region_enabled", "is_region_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled"); } diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index 1f2e324823d..31fee4329ab 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -2189,7 +2189,7 @@ void TileMapLayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_quadrant_size"), "set_physics_quadrant_size", "get_physics_quadrant_size"); #ifndef NAVIGATION_2D_DISABLED ADD_GROUP("Navigation", "navigation_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "navigation_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_navigation_enabled", "is_navigation_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "navigation_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_navigation_enabled", "is_navigation_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); #endif // NAVIGATION_2D_DISABLED diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 7555a9af02c..90580253b10 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -842,7 +842,7 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align"); ADD_GROUP("Trails", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_trail_enabled", "is_trail_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_trail_enabled", "is_trail_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime"); ADD_GROUP("Process Material", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticleProcessMaterial,ShaderMaterial"), "set_process_material", "get_process_material"); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index ee46b202237..f4e9b11d502 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -399,7 +399,7 @@ void Light3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow", "shadow_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_shadow", "has_shadow"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_shadow", "has_shadow"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); @@ -409,7 +409,7 @@ void Light3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_caster_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_shadow_caster_mask", "get_shadow_caster_mask"); ADD_GROUP("Distance Fade", "distance_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_enable_distance_fade", "is_distance_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_enable_distance_fade", "is_distance_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_distance_fade_begin", "get_distance_fade_begin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_distance_fade_shadow", "get_distance_fade_shadow"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_distance_fade_length", "get_distance_fade_length"); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index a57bf086e99..717fe4f1cd9 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -3291,7 +3291,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled"); ADD_GROUP("Secret", "secret"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_secret", "is_secret"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret", PROPERTY_HINT_GROUP_ENABLE), "set_secret", "is_secret"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character"); ADD_GROUP("BiDi", ""); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index e02e920a6c2..a1d2f3a44ba 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -347,7 +347,7 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_GROUP("Follow Viewport", "follow_viewport"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_follow_viewport", "is_following_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_follow_viewport", "is_following_viewport"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale"); ADD_SIGNAL(MethodInfo("visibility_changed")); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index c20fe055676..b93c3a5ae59 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1263,7 +1263,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance); ADD_GROUP("SSR", "ssr_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_ssr_enabled", "is_ssr_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_ssr_enabled", "is_ssr_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_in", "get_ssr_fade_in"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_out", "get_ssr_fade_out"); @@ -1290,7 +1290,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); ADD_GROUP("SSAO", "ssao_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_ssao_enabled", "is_ssao_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_ssao_enabled", "is_ssao_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssao_power", "get_ssao_power"); @@ -1313,7 +1313,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection); ADD_GROUP("SSIL", "ssil_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_ssil_enabled", "is_ssil_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_ssil_enabled", "is_ssil_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater,suffix:m"), "set_ssil_radius", "get_ssil_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness"); @@ -1347,7 +1347,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias); ADD_GROUP("SDFGI", "sdfgi_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_sdfgi_enabled", "is_sdfgi_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_sdfgi_enabled", "is_sdfgi_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback"); @@ -1392,7 +1392,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map); ADD_GROUP("Glow", "glow_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_glow_enabled", "is_glow_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_glow_enabled", "is_glow_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2); @@ -1448,7 +1448,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end); ADD_GROUP("Fog", "fog_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_fog_enabled", "is_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_fog_enabled", "is_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fog_mode", PROPERTY_HINT_ENUM, "Exponential,Depth"), "set_fog_mode", "get_fog_mode"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy"); @@ -1492,7 +1492,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount); ADD_GROUP("Volumetric Fog", "volumetric_fog_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_albedo", "get_volumetric_fog_albedo"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_emission", "get_volumetric_fog_emission"); @@ -1521,7 +1521,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction); ADD_GROUP("Adjustments", "adjustment_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_adjustment_enabled", "is_adjustment_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_adjustment_enabled", "is_adjustment_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a7d5693f185..1c548427bb9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -3601,7 +3601,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel"); ADD_GROUP("Emission", "emission_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_EMISSION); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy_multiplier", "get_emission_energy_multiplier"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt"), "set_emission_intensity", "get_emission_intensity"); @@ -3611,40 +3611,40 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("Normal Map", "normal_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_normal_scale", "get_normal_scale"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL); ADD_GROUP("Bent Normal Map", "bent_normal_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "bent_normal_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_BENT_NORMAL_MAPPING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "bent_normal_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_BENT_NORMAL_MAPPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "bent_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_BENT_NORMAL); ADD_GROUP("Rim", "rim_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_RIM); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_RIM); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rim", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim", "get_rim"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rim_tint", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim_tint", "get_rim_tint"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_RIM); ADD_GROUP("Clearcoat", "clearcoat_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_CLEARCOAT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_CLEARCOAT); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_roughness", "get_clearcoat_roughness"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT); ADD_GROUP("Anisotropy", "anisotropy_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_ANISOTROPY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_ANISOTROPY); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anisotropy", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_anisotropy", "get_anisotropy"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_FLOWMAP); ADD_GROUP("Ambient Occlusion", "ao_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2); ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel"); ADD_GROUP("Height", "heightmap_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_heightmap_scale", "get_heightmap_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers"); @@ -3655,31 +3655,31 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_flip_texture"), "set_flag", "get_flag", FLAG_INVERT_HEIGHTMAP); ADD_GROUP("Subsurf Scatter", "subsurf_scatter_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_SUBSURFACE_SCATTERING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_SUBSURFACE_SCATTERING); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_skin_mode"), "set_flag", "get_flag", FLAG_SUBSURFACE_MODE_SKIN); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING); ADD_SUBGROUP("Transmittance", "subsurf_scatter_transmittance_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_transmittance_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_SUBSURFACE_TRANSMITTANCE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_transmittance_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_SUBSURFACE_TRANSMITTANCE); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color"), "set_transmittance_color", "get_transmittance_color"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_TRANSMITTANCE); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth", PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater"), "set_transmittance_depth", "get_transmittance_depth"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_transmittance_boost", "get_transmittance_boost"); ADD_GROUP("Back Lighting", "backlight_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "backlight_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_BACKLIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "backlight_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_BACKLIGHT); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "backlight", PROPERTY_HINT_COLOR_NO_ALPHA), "set_backlight", "get_backlight"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "backlight_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_BACKLIGHT); ADD_GROUP("Refraction", "refraction_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_REFRACTION); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_REFRACTION); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_REFRACTION); ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel"); ADD_GROUP("Detail", "detail_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_feature", "get_feature", FEATURE_DETAIL); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_DETAIL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK); ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply"), "set_detail_blend_mode", "get_detail_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_uv_layer", PROPERTY_HINT_ENUM, "UV1,UV2"), "set_detail_uv", "get_detail_uv"); diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index 0f1131c2e8f..0393fbbff4a 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -2286,7 +2286,7 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Turbulence", "turbulence_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_turbulence_enabled", "get_turbulence_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_turbulence_enabled", "get_turbulence_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_strength", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_turbulence_noise_strength", "get_turbulence_noise_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_scale", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_turbulence_noise_scale", "get_turbulence_noise_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "turbulence_noise_speed"), "set_turbulence_noise_speed", "get_turbulence_noise_speed");