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Add recovery_as_collision in move_and_collide/test_move
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@@ -29,8 +29,8 @@
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Motion vector to define the length and direction of the motion to test.
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</member>
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<member name="recovery_as_collision" type="bool" setter="set_recovery_as_collision_enabled" getter="is_recovery_as_collision_enabled" default="false">
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If set to [code]true[/code], any depenetration from the recovery phase is reported as a collision; this is used e.g. by [method CharacterBody2D.move_and_slide] for improving floor detection when floor snapping is disabled.
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If set to [code]false[/code], only collisions resulting from the motion are reported; this is used e.g. by [method PhysicsBody2D.move_and_collide].
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If set to [code]true[/code], any depenetration from the recovery phase is reported as a collision; this is used e.g. by [CharacterBody2D] for improving floor detection during floor snapping.
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If set to [code]false[/code], only collisions resulting from the motion are reported, which is generally the desired behaviour.
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</member>
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</members>
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</class>
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