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Add some more fixes to visual shader
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@@ -8,14 +8,20 @@
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="2" enum="OpType">
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<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="3" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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