Add some more fixes to visual shader

This commit is contained in:
Yuri Roubinsky
2022-02-07 08:46:51 +03:00
parent 481b05fef1
commit a6e280c5de
11 changed files with 160 additions and 101 deletions

View File

@@ -8,14 +8,20 @@
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="2" enum="OpType">
<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>