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Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h)
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@@ -90,6 +90,16 @@
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Returns the dot product of two quaternions.
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</description>
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</method>
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<method name="get_angle" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_axis" qualifiers="const">
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<return type="Vector3" />
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<description>
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</description>
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</method>
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<method name="get_euler" qualifiers="const">
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<return type="Vector3" />
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<description>
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