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Make bezier handle type a property of keyframes, update interface
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
This commit is contained in:
committed by
Francois Belair
parent
098e3cf8f7
commit
a5d0a74b65
@@ -130,6 +130,14 @@
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Sets the stream of the key identified by [code]key_idx[/code] to value [code]stream[/code]. The [code]track_idx[/code] must be the index of an Audio Track.
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</description>
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</method>
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<method name="bezier_track_get_key_handle_mode" qualifiers="const">
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<return type="int" />
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<argument index="0" name="track_idx" type="int" />
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<argument index="1" name="key_idx" type="int" />
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<description>
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Returns the handle mode of the key identified by [code]index[/code]. See [enum HandleMode] for possible values. The [code]track_idx[/code] must be the index of a Bezier Track.
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</description>
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</method>
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<method name="bezier_track_get_key_in_handle" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="track_idx" type="int" />
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@@ -161,6 +169,7 @@
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<argument index="2" name="value" type="float" />
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<argument index="3" name="in_handle" type="Vector2" default="Vector2(0, 0)" />
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<argument index="4" name="out_handle" type="Vector2" default="Vector2(0, 0)" />
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<argument index="5" name="handle_mode" type="int" enum="Animation.HandleMode" default="1" />
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<description>
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Inserts a Bezier Track key at the given [code]time[/code] in seconds. The [code]track_idx[/code] must be the index of a Bezier Track.
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[code]in_handle[/code] is the left-side weight of the added Bezier curve point, [code]out_handle[/code] is the right-side one, while [code]value[/code] is the actual value at this point.
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@@ -174,11 +183,22 @@
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Returns the interpolated value at the given [code]time[/code] (in seconds). The [code]track_idx[/code] must be the index of a Bezier Track.
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</description>
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</method>
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<method name="bezier_track_set_key_handle_mode">
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<return type="void" />
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<argument index="0" name="track_idx" type="int" />
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<argument index="1" name="key_idx" type="int" />
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<argument index="2" name="key_handle_mode" type="int" enum="Animation.HandleMode" />
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<argument index="3" name="balanced_value_time_ratio" type="float" default="1.0" />
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<description>
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Changes the handle mode of the keyframe at the given [code]index[/code]. See [enum HandleMode] for possible values. The [code]track_idx[/code] must be the index of a Bezier Track.
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</description>
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</method>
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<method name="bezier_track_set_key_in_handle">
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<return type="void" />
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<argument index="0" name="track_idx" type="int" />
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<argument index="1" name="key_idx" type="int" />
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<argument index="2" name="in_handle" type="Vector2" />
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<argument index="3" name="balanced_value_time_ratio" type="float" default="1.0" />
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<description>
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Sets the in handle of the key identified by [code]key_idx[/code] to value [code]in_handle[/code]. The [code]track_idx[/code] must be the index of a Bezier Track.
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</description>
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@@ -188,6 +208,7 @@
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<argument index="0" name="track_idx" type="int" />
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<argument index="1" name="key_idx" type="int" />
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<argument index="2" name="out_handle" type="Vector2" />
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<argument index="3" name="balanced_value_time_ratio" type="float" default="1.0" />
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<description>
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Sets the out handle of the key identified by [code]key_idx[/code] to value [code]out_handle[/code]. The [code]track_idx[/code] must be the index of a Bezier Track.
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</description>
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@@ -619,5 +640,11 @@
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<constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
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Repeats playback and reverse playback at both ends of the animation.
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</constant>
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<constant name="HANDLE_MODE_FREE" value="0" enum="HandleMode">
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Assigning the free handle mode to a Bezier Track's keyframe allows you to edit the keyframe's left and right handles independently from one another.
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</constant>
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<constant name="HANDLE_MODE_BALANCED" value="1" enum="HandleMode">
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Assigning the balanced handle mode to a Bezier Track's keyframe makes it so the two handles of the keyframe always stay aligned when changing either the keyframe's left or right handle.
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</constant>
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</constants>
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</class>
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