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Class reference: snake_case .gd filenames, _on_*
This is for: https://github.com/godotengine/godot-docs/issues/6245
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@@ -60,7 +60,7 @@
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_can_shoot = false
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_cool_down.start()
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func _on_CoolDownTimer_timeout():
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func _on_cool_down_timer_timeout():
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_can_shoot = true
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[/gdscript]
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[csharp]
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