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Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
(cherry picked from commit 779ac20bb9)
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@@ -203,8 +203,8 @@
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<return type="Color" />
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<param index="0" name="hex" type="int" />
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<description>
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Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel, alpha channel first).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix).
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Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
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[codeblocks]
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[gdscript]
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var red = Color.hex(0xff0000ff)
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@@ -223,8 +223,8 @@
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<return type="Color" />
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<param index="0" name="hex" type="int" />
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<description>
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Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel, alpha channel first).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix).
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Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
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</description>
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</method>
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<method name="html" qualifiers="static">
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