Move Shortcut Context to Control and ensure that shortcut_input adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context.

This commit is contained in:
Eric M
2022-09-25 00:32:53 +10:00
parent fd4572cc45
commit a3ed9e6f2c
11 changed files with 64 additions and 92 deletions

View File

@@ -149,10 +149,6 @@ void MenuBar::_open_popup(int p_index, bool p_focus_item) {
void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!_is_focus_owner_in_shortcut_context()) {
return;
}
if (disable_shortcuts) {
return;
}
@@ -175,34 +171,6 @@ void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
}
}
void MenuBar::set_shortcut_context(Node *p_node) {
if (p_node != nullptr) {
shortcut_context = p_node->get_instance_id();
} else {
shortcut_context = ObjectID();
}
}
Node *MenuBar::get_shortcut_context() const {
Object *ctx_obj = ObjectDB::get_instance(shortcut_context);
Node *ctx_node = Object::cast_to<Node>(ctx_obj);
return ctx_node;
}
bool MenuBar::_is_focus_owner_in_shortcut_context() const {
if (shortcut_context == ObjectID()) {
// No context, therefore global - always "in" context.
return true;
}
Node *ctx_node = get_shortcut_context();
Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
// If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
}
void MenuBar::_popup_visibility_changed(bool p_visible) {
if (!p_visible) {
active_menu = -1;
@@ -694,16 +662,12 @@ void MenuBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_menu_hidden", "menu", "hidden"), &MenuBar::set_menu_hidden);
ClassDB::bind_method(D_METHOD("is_menu_hidden", "menu"), &MenuBar::is_menu_hidden);
ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &MenuBar::set_shortcut_context);
ClassDB::bind_method(D_METHOD("get_shortcut_context"), &MenuBar::get_shortcut_context);
ClassDB::bind_method(D_METHOD("get_menu_popup", "menu"), &MenuBar::get_menu_popup);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_index"), "set_start_index", "get_start_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefer_global_menu"), "set_prefer_global_menu", "is_prefer_global_menu");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");