Docs: Port Code Examples to C# (M, N, O, P, R)

Includes:
 * MarginContainer
 * NavigationPolygon
 * Node
 * NodePath
 * OS
 * PackedByteArray
 * PackedScene
 * PacketPeerUDP
 * PCKPacker
 * Performance
 * PhysicsShapeQueryParameters2D
 * PhysicsShapeQueryParameters3D
 * PrimitiveMesh
 * ProjectSettings

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
This commit is contained in:
HaSa1002
2020-10-31 18:54:17 +01:00
parent 41f66761fd
commit a3df26e554
14 changed files with 420 additions and 107 deletions

View File

@@ -34,19 +34,34 @@
</member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
[codeblock]
var shape_rid = PhysicsServer2D.circle_shape_create()
var radius = 64
PhysicsServer2D.shape_set_data(shape_rid, radius)
[codeblocks]
[gdscript]
var shape_rid = PhysicsServer2D.circle_shape_create()
var radius = 64
PhysicsServer2D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters2D.new()
params.shape_rid = shape_rid
var params = PhysicsShapeQueryParameters2D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer2D.free_rid(shape_rid)
[/codeblock]
# Release the shape when done with physics queries.
PhysicsServer2D.free_rid(shape_rid)
[/gdscript]
[csharp]
RID shapeRid = PhysicsServer2D.CircleShapeCreate();
int radius = 64;
PhysicsServer2D.ShapeSetData(shapeRid, radius);
var params = new PhysicsShapeQueryParameters2D();
params.ShapeRid = shapeRid;
// Execute physics queries here...
// Release the shape when done with physics queries.
PhysicsServer2D.FreeRid(shapeRid);
[/csharp]
[/codeblocks]
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
The queried shape's transform matrix.