Add shorthand for using singleton string names

This commit is contained in:
kobewi
2023-09-04 17:01:33 +02:00
parent 916ea002c1
commit a262d2d881
77 changed files with 382 additions and 380 deletions

View File

@@ -796,15 +796,15 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
texture->disconnect(SceneStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
texture = p_texture;
if (texture.is_valid()) {
texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
texture->connect(SceneStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
_queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
emit_signal(SceneStringName(texture_changed));
}
Ref<Texture2D> Sprite3D::get_texture() const {
@@ -849,7 +849,7 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
_queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
emit_signal(SceneStringName(frame_changed));
}
int Sprite3D::get_frame() const {
@@ -1122,7 +1122,7 @@ void AnimatedSprite3D::_notification(int p_what) {
} else {
frame = last_frame;
pause();
emit_signal(SceneStringNames::get_singleton()->animation_finished);
emit_signal(SceneStringName(animation_finished));
return;
}
} else {
@@ -1131,7 +1131,7 @@ void AnimatedSprite3D::_notification(int p_what) {
_calc_frame_speed_scale();
frame_progress = 0.0;
_queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
emit_signal(SceneStringName(frame_changed));
}
double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining);
frame_progress += to_process * abs_speed;
@@ -1146,7 +1146,7 @@ void AnimatedSprite3D::_notification(int p_what) {
} else {
frame = 0;
pause();
emit_signal(SceneStringNames::get_singleton()->animation_finished);
emit_signal(SceneStringName(animation_finished));
return;
}
} else {
@@ -1155,7 +1155,7 @@ void AnimatedSprite3D::_notification(int p_what) {
_calc_frame_speed_scale();
frame_progress = 1.0;
_queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
emit_signal(SceneStringName(frame_changed));
}
double to_process = MIN(frame_progress / abs_speed, remaining);
frame_progress -= to_process * abs_speed;
@@ -1177,12 +1177,12 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
}
if (frames.is_valid()) {
frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
frames->disconnect(SceneStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed));
}
stop();
frames = p_frames;
if (frames.is_valid()) {
frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
frames->connect(SceneStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed));
List<StringName> al;
frames->get_animation_list(&al);
@@ -1249,7 +1249,7 @@ void AnimatedSprite3D::set_frame_and_progress(int p_frame, real_t p_progress) {
return; // No change, don't redraw.
}
_queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
emit_signal(SceneStringName(frame_changed));
}
void AnimatedSprite3D::set_speed_scale(float p_speed_scale) {