Add shorthand for using singleton string names

This commit is contained in:
kobewi
2023-09-04 17:01:33 +02:00
parent 916ea002c1
commit a262d2d881
77 changed files with 382 additions and 380 deletions

View File

@@ -70,7 +70,7 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
emit_signal(SceneStringName(texture_changed));
}
Ref<Texture2D> MeshInstance2D::get_texture() const {