Document how some editor classes should be accessed as singletons only

This closes #37687.
This commit is contained in:
Hugo Locurcio
2020-04-14 22:09:21 +02:00
parent 1d8a9a9dc8
commit a225265b0a
7 changed files with 7 additions and 0 deletions

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@@ -4,6 +4,7 @@
Godot editor's script editor.
</brief_description>
<description>
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
</description>
<tutorials>
</tutorials>