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Use builtin Vector2 functions for calculation of angles.
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@@ -271,7 +271,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
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}
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//construct matrix
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Transform2D res(Math::atan2(v.y, v.x), p1.lerp(p2, p_c));
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Transform2D res(v.angle(), p1.lerp(p2, p_c));
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res.scale_basis(s1.lerp(s2, p_c));
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return res;
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}
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