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Improve EditorPlugin.xml and EditorInterface.xml
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@@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorInterface" inherits="Node" category="Core" version="3.1">
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<brief_description>
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Editor interface and main components.
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Godot editor's interface.
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</brief_description>
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<description>
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Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
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EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
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</description>
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<tutorials>
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</tutorials>
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@@ -24,14 +24,14 @@
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<return type="Control">
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</return>
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<description>
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Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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</description>
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</method>
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<method name="get_edited_scene_root">
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<return type="Node">
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</return>
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<description>
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Returns the edited scene's root [Node].
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Returns the edited (current) scene's root [Node].
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</description>
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</method>
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<method name="get_editor_settings">
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@@ -52,7 +52,7 @@
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<return type="Array">
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</return>
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<description>
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Returns an [Array] of the currently opened scenes.
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Returns an [Array] with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_resource_filesystem">
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@@ -66,7 +66,7 @@
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<return type="EditorResourcePreview">
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</return>
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<description>
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Returns the [EditorResourcePreview]\ er.
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Returns the [EditorResourcePreview].
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</description>
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</method>
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<method name="get_script_editor">
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