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Added EditorCommandPalette
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@@ -30,6 +30,11 @@
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Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
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</description>
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</method>
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<method name="get_command_palette" qualifiers="const">
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<return type="EditorCommandPalette" />
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<description>
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</description>
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</method>
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<method name="get_current_path" qualifiers="const">
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<return type="String" />
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<description>
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