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Add explanations for errors related to Vector/Quat normalization
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@@ -187,7 +187,7 @@ Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
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// slide returns the component of the vector along the given plane, specified by its normal vector.
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Vector2 Vector2::slide(const Vector2 &p_normal) const {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
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ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
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#endif
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return *this - p_normal * this->dot(p_normal);
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}
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@@ -198,7 +198,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
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Vector2 Vector2::reflect(const Vector2 &p_normal) const {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
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ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
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#endif
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return 2.0 * p_normal * this->dot(p_normal) - *this;
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}
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