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Add explanations for errors related to Vector/Quat normalization
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@@ -800,7 +800,7 @@ void Basis::set_quat(const Quat &p_quat) {
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void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
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// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized.");
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ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
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#endif
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Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
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real_t cosine = Math::cos(p_phi);
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