From 9fc2bc6cf2c1082bd2db6098ed2ec3eac07185ec Mon Sep 17 00:00:00 2001 From: Micky <66727710+Mickeon@users.noreply.github.com> Date: Tue, 7 Dec 2021 19:01:01 +0100 Subject: [PATCH] Various improvements to Camera2D's documentation A summary of the tweaked descriptions: * "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position; * "get_camera_screen_center()" links to the "get_camera_position" method; * "reset_smoothing()" links to the "smoothing_enabled" propriety; * "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties; * "limit_smoothed" links to the "smoothing_enabled" propriety; * "rotating" clarifies that the camera _view_ rotates when enabled. Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR. Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary. (cherry picked from commit 6cf2623a20466467821e5353c3d7968d4e92d532) --- doc/classes/Camera2D.xml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 9e8bce3c3ff..76e60418ecd 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -35,13 +35,15 @@ - Returns the camera position. + Returns the camera's [code]position[/code] (the tracked point the camera attempts to follow), relative to the origin. + [b]Note:[/b] The returned value is not the same as [member Node2D.position] or [member Node2D.global_position], as it is affected by the [code]drag[/code] properties. Returns the location of the [Camera2D]'s screen-center, relative to the origin. + [b]Note:[/b] The real [code]position[/code] of the camera may be different, see [method get_camera_position]. @@ -68,7 +70,7 @@ Sets the camera's position immediately to its current smoothing destination. - This has no effect if smoothing is disabled. + This method has no effect if [member smoothing_enabled] is [code]false[/code]. @@ -136,7 +138,7 @@ If [code]true[/code], the camera smoothly stops when reaches its limits. - This has no effect if smoothing is disabled. + This property has no effect if [member smoothing_enabled] is [code]false[/code]. [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing]. @@ -157,7 +159,7 @@ The camera's process callback. See [enum Camera2DProcessMode]. - If [code]true[/code], the camera rotates with the target. + If [code]true[/code], the camera view rotates with the target. If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].