Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.

This commit is contained in:
Juan Linietsky
2018-02-21 09:38:21 -03:00
parent 1c77fdcc85
commit 9e3a1e5401
23 changed files with 6126 additions and 79 deletions

View File

@@ -1607,6 +1607,8 @@ Variant::operator Vector3() const {
if (type == VECTOR3)
return *reinterpret_cast<const Vector3 *>(_data._mem);
else if (type == VECTOR2)
return Vector3(reinterpret_cast<const Vector2 *>(_data._mem)->x, reinterpret_cast<const Vector2 *>(_data._mem)->y, 0.0);
else
return Vector3();
}