WebSocket module now uses wslay library.

Both client and server are supported on native builds (as usual).

SSL server is still not supported, but will soon be possible with this
new library.

The API stays the same, we just need to work out potential issues due to
this big library switch.
This commit is contained in:
Fabio Alessandrelli
2019-06-24 15:46:24 +02:00
parent c13be79594
commit 9e303ef71c
27 changed files with 4130 additions and 4 deletions

View File

@@ -5,7 +5,7 @@ Import('env_modules')
# Thirdparty source files
env_lws = env_modules.Clone()
env_ws = env_modules.Clone()
if env['builtin_libwebsockets'] and not env["platform"] == "javascript": # already builtin for javascript
thirdparty_dir = "#thirdparty/libwebsockets/"
@@ -90,4 +90,23 @@ if env['builtin_libwebsockets'] and not env["platform"] == "javascript": # alrea
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
env_lws.add_source_files(env.modules_sources, "*.cpp")
wslay_dir = "#thirdparty/wslay/"
wslay_sources = [
"wslay_net.c",
"wslay_event.c",
"wslay_queue.c",
"wslay_stack.c",
"wslay_frame.c",
]
wslay_sources = [wslay_dir + s for s in wslay_sources]
env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"])
env_ws.Append(CPPFLAGS=["-DHAVE_CONFIG_H"])
if env["platform"] == "windows" or env["platform"] == "uwp":
env_ws.Append(CPPFLAGS=["-DHAVE_WINSOCK2_H"])
else:
env_ws.Append(CPPFLAGS=["-DHAVE_NETINET_IN_H"])
env_wslay = env_ws.Clone()
env_wslay.disable_warnings()
env_wslay.add_source_files(env.modules_sources, wslay_sources)
env_ws.add_source_files(env.modules_sources, "*.cpp")