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WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch.
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@@ -5,7 +5,7 @@ Import('env_modules')
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# Thirdparty source files
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env_lws = env_modules.Clone()
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env_ws = env_modules.Clone()
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if env['builtin_libwebsockets'] and not env["platform"] == "javascript": # already builtin for javascript
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thirdparty_dir = "#thirdparty/libwebsockets/"
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@@ -90,4 +90,23 @@ if env['builtin_libwebsockets'] and not env["platform"] == "javascript": # alrea
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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env_lws.add_source_files(env.modules_sources, "*.cpp")
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wslay_dir = "#thirdparty/wslay/"
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wslay_sources = [
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"wslay_net.c",
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"wslay_event.c",
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"wslay_queue.c",
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"wslay_stack.c",
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"wslay_frame.c",
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]
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wslay_sources = [wslay_dir + s for s in wslay_sources]
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env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"])
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env_ws.Append(CPPFLAGS=["-DHAVE_CONFIG_H"])
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if env["platform"] == "windows" or env["platform"] == "uwp":
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env_ws.Append(CPPFLAGS=["-DHAVE_WINSOCK2_H"])
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else:
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env_ws.Append(CPPFLAGS=["-DHAVE_NETINET_IN_H"])
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env_wslay = env_ws.Clone()
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env_wslay.disable_warnings()
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env_wslay.add_source_files(env.modules_sources, wslay_sources)
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env_ws.add_source_files(env.modules_sources, "*.cpp")
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