Merge pull request #107550 from AdrienUfferte/fix-spelling

Fix spelling in comments
This commit is contained in:
Rémi Verschelde
2025-06-16 01:52:48 +02:00
6 changed files with 7 additions and 7 deletions

View File

@@ -402,7 +402,7 @@ Error SkinTool::_determine_skeletons(
for (GLTFSkinIndex skin_i = 0; skin_i < skins.size(); ++skin_i) {
Ref<GLTFSkin> skin = skins.write[skin_i];
// If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton
// If any of the skeletons nodes exist in a skin, that skin now maps to the skeleton
for (int i = 0; i < skeleton_nodes.size(); ++i) {
SkinNodeIndex skel_node_i = skeleton_nodes[i];
if (skin->joints.has(skel_node_i) || skin->non_joints.has(skel_node_i)) {

View File

@@ -87,7 +87,7 @@
Start a file with the fastest Deflate compression level ([code]1[/code]). This is fast to compress, but results in larger file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
</constant>
<constant name="COMPRESSION_BEST" value="9" enum="CompressionLevel">
Start a file with the the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
Start a file with the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
</constant>
</constants>
</class>