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Remove get_stack_bottom
It's not used in godot-nim any longer and there were no other uses for it.
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@@ -212,10 +212,6 @@ void GDAPI godot_object_destroy(godot_object *p_o);
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godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
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////// OS API
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void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
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////// MethodBind API
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typedef struct {
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